G4VPhysicsConstructor.hh

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00001 //
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00026 //
00027 // $Id$
00028 //
00029 // 
00030 // ------------------------------------------------------------
00031 //      GEANT 4 class header file 
00032 // Class Description:
00033 //      This class is an virtual class for constructing 
00034 //      particles and processes. This class objects will be
00035 //      registered to G4VPhysicsList.
00036 //
00037 //      User must implement following four virtual methods
00038 //      in his own concrete class derived from this class. 
00039 //
00040 //      all necessary particle type will be instantiated
00041 //      virtual void ConstructParticle();
00042 // 
00043 //      all physics processes will be instantiated and
00044 //      registered to the process manager of each particle type 
00045 //      virtual void ConstructProcess();
00046 //
00047 //      Only one physics constructor can be registered to
00048 //      Modular Physics List for each "physics_type".
00049 //      Physics constructors with same "physics_type" can be
00050 //      replaced by using the method of 
00051 //      G4VModularPhysicsList::ReplacePhysics()
00052 //      
00053 //
00054 // ------------------------------------------- 
00055 //   History
00056 //    first version                      12 Nov. 2000 by H.Kurashige 
00057 //    Add   physicsType                  14 Mar. 2011 by H.Kurashige
00058 //    Add   RegisterProcess               1 May  2011 by H.Kurashige
00059 // ------------------------------------------------------------
00060 #ifndef G4VPhysicsConstructor_h
00061 #define G4VPhysicsConstructor_h 1
00062 
00063 #include "globals.hh"
00064 #include "G4ios.hh"
00065 #include "G4ParticleTable.hh"
00066 #include "G4PhysicsListHelper.hh"
00067 
00068 class G4VPhysicsConstructor
00069 {
00070   public:  // with description
00071 
00072     G4VPhysicsConstructor(const G4String& ="");
00073     G4VPhysicsConstructor(const G4String& name, G4int physics_type);
00074     virtual ~G4VPhysicsConstructor();
00075 
00076     virtual void ConstructParticle()=0;
00077       // This method will be invoked in the Construct() method. 
00078       // each particle type will be instantiated
00079  
00080     virtual void ConstructProcess()=0;
00081       // This method will be invoked in the Construct() method.
00082       // each physics process will be instantiated and
00083       // registered to the process manager of each particle type 
00084 
00085     inline void  SetPhysicsName(const G4String& ="");
00086     inline const G4String& GetPhysicsName() const;
00087 
00088     inline void  SetPhysicsType(G4int);
00089     inline G4int GetPhysicsType() const;
00090 
00091     inline void  SetVerboseLevel(G4int value);
00092     inline G4int GetVerboseLevel() const;
00093       // set/get controle flag for output message
00094       //  0: Silent
00095       //  1: Warning message
00096       //  2: More
00097       // verbose level is set equal to physics list when registered 
00098 
00099   protected: 
00100 
00101     inline G4bool RegisterProcess(G4VProcess*            process,
00102                                   G4ParticleDefinition*  particle);
00103       // Register a process to the particle type 
00104       // according to the ordering parameter table
00105       // 'true' is returned if the process is registerd successfully
00106 
00107   protected:
00108     G4int    verboseLevel;
00109     G4String namePhysics;
00110     G4int    typePhysics;
00111 
00112     G4ParticleTable* theParticleTable;
00113     G4ParticleTable::G4PTblDicIterator* theParticleIterator;
00114       // the particle table has the complete List of existing particle types
00115 
00116     G4PhysicsListHelper* thePLHelper;
00117 };
00118 
00119 // Inlined methods
00120 
00121 inline void G4VPhysicsConstructor::SetVerboseLevel(G4int value)
00122 {
00123   verboseLevel = value;
00124 }
00125 
00126 inline  G4int G4VPhysicsConstructor::GetVerboseLevel() const
00127 {
00128   return  verboseLevel;
00129 }
00130 
00131 inline void G4VPhysicsConstructor::SetPhysicsName(const G4String& name)
00132 {
00133   namePhysics = name;
00134 }
00135 
00136 inline const G4String&  G4VPhysicsConstructor::GetPhysicsName() const
00137 {
00138   return  namePhysics;
00139 }
00140 
00141 inline void G4VPhysicsConstructor::SetPhysicsType(G4int val)
00142 {
00143   if (val>0) typePhysics = val;
00144 }
00145 
00146 inline G4int G4VPhysicsConstructor::GetPhysicsType() const
00147 {
00148   return  typePhysics;
00149 }
00150 
00151 inline 
00152  G4bool G4VPhysicsConstructor::RegisterProcess(G4VProcess*            process,
00153                                                G4ParticleDefinition*  particle)
00154 {
00155   return thePLHelper->RegisterProcess(process, particle);
00156 }
00157 #endif
00158 
00159 
00160 
00161 

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