G4VModel.hh

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00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  31st December 1997.
00031 //
00032 // Class Description:
00033 //
00034 // G4VModel is a base class for visualization models.  A model is a
00035 // graphics-system-indepedent description of a Geant4 component.
00036 // The key fuctionality of a model is to know how to describe itself
00037 // to a scene handler.  A scene is a collection of models.
00038 // A special case is made for G4PhysicalVolumeModel - a non-null pointer
00039 // is to be returned by G4PhysicalVolumeModel::GetG4PhysicalVolumeModel().
00040 
00041 #ifndef G4VMODEL_HH
00042 #define G4VMODEL_HH
00043 
00044 #include "globals.hh"
00045 #include "G4VisExtent.hh"
00046 #include "G4Transform3D.hh"
00047 
00048 class G4VGraphicsScene;
00049 class G4ModelingParameters;
00050 
00051 class G4PhysicalVolumeModel;  // Special case - see above.
00052 
00053 class G4VModel {
00054 
00055 public: // With description
00056 
00057   friend std::ostream& operator << (std::ostream& os, const G4VModel&);
00058 
00059   G4VModel
00060   (const G4Transform3D& modelTransformation = G4Transform3D(),
00061    const G4ModelingParameters* = 0);
00062    
00063   virtual ~G4VModel ();
00064 
00065   virtual void DescribeYourselfTo (G4VGraphicsScene&) = 0;
00066   // The main task of a model is to describe itself to the graphics scene.
00067 
00068   const G4ModelingParameters* GetModelingParameters () const;
00069 
00070   const G4String& GetType() const;
00071   // The sub-class should set its type, which could be the class
00072   // name, or, in the case of G4CallBackModel, it could be the type of
00073   // object it is coding.
00074 
00075   virtual G4String GetCurrentDescription () const;
00076   // A description which depends on the current state of the model.
00077 
00078   virtual G4String GetCurrentTag () const;
00079   // A tag which depends on the current state of the model.
00080 
00081   const G4VisExtent& GetExtent () const;
00082   // Extent of visible objects in local coordinate system.
00083 
00084   const G4String& GetGlobalDescription () const;
00085   // A description which does not change and lasts the life of the model.
00086 
00087   const G4String& GetGlobalTag () const;
00088   // A tag which does not change and lasts the life of the model.
00089 
00090   const G4Transform3D& GetTransformation () const;
00091   // Model transformation, i.e., position and orientation of model in
00092   // world.  It is the responsibility of the model to apply this
00093   // transformation before passing items to the graphics scene.
00094 
00095   // Set methods for above...
00096   void SetModelingParameters (const G4ModelingParameters*);
00097   void SetExtent (const G4VisExtent&);
00098   void SetType (const G4String&);
00099   void SetGlobalDescription (const G4String&);
00100   void SetGlobalTag (const G4String&);
00101   void SetTransformation (const G4Transform3D&);
00102 
00103   virtual G4bool Validate (G4bool warn = true);
00104   // Validate, but allow internal changes (hence non-const function).
00105 
00106 protected:
00107 
00108   G4String                    fType;
00109   G4String                    fGlobalTag;
00110   G4String                    fGlobalDescription;
00111   G4VisExtent                 fExtent;
00112   G4Transform3D               fTransform;           
00113   const G4ModelingParameters* fpMP;
00114 
00115 private:
00116 
00117   // Private copy constructor and assigment operator - copying and
00118   // assignment not allowed.  Keeps CodeWizard happy.
00119   G4VModel (const G4VModel&);
00120   G4VModel& operator = (const G4VModel&);
00121 };
00122 
00123 #include "G4VModel.icc"
00124 
00125 #endif

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