G4VElasticCollision.hh

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00027 // $Id: G4VElasticCollision.hh,v 1.2 2006-06-29 20:36:10 gunter Exp $ //
00028 
00029 #ifndef G4VElasticCollision_h
00030 #define G4VElasticCollision_h
00031 
00032 #include "globals.hh"
00033 #include "G4VCollision.hh"
00034 #include "G4VCrossSectionSource.hh"
00035 #include "G4VAngularDistribution.hh"
00036 #include "G4KineticTrackVector.hh"
00037 
00038 class G4KineticTrack;
00039 
00040 class G4VElasticCollision : public G4VCollision
00041 {
00042 
00043 public:
00044 
00045   G4VElasticCollision();
00046 
00047   virtual ~G4VElasticCollision();
00048 
00049   G4bool operator==(const G4VElasticCollision &right) const;
00050   G4bool operator!=(const G4VElasticCollision &right) const;
00051 
00052   virtual G4KineticTrackVector* FinalState(const G4KineticTrack& trk1, 
00053                                               const G4KineticTrack& trk2) const;
00054 
00055 protected:
00056 
00057 private:  
00058 
00059 };
00060 
00061 #endif

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