G4VCurvedTrajectoryFilter.cc

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00026 //
00027 // $Id$
00028 // --------------------------------------------------------------------
00029 
00030 #include "G4VCurvedTrajectoryFilter.hh"
00031 
00032 G4VCurvedTrajectoryFilter::G4VCurvedTrajectoryFilter()
00033   : fpFilteredPoints(0)
00034 {
00035 }
00036 
00037 G4VCurvedTrajectoryFilter::~G4VCurvedTrajectoryFilter()
00038 {
00039 }
00040 
00041 std::vector<G4ThreeVector>* 
00042 G4VCurvedTrajectoryFilter::GimmeThePointsAndForgetThem()
00043 {
00044   std::vector<G4ThreeVector>* tmp = fpFilteredPoints;
00045   // ParticleChangeForTransport invokes this method (via
00046   // PropagatorInField) at every Step, even if the step did not
00047   // involve PropagatorInField. Must, therefore, ensure that points
00048   // submitted by previous invocations of PIF are not
00049   // copied. Therefore the points must be cleared. (Note that the
00050   // responsibility for deleting the vector lies with the
00051   // SmoothTrajctoryPoint, which is the vector's final destination.)
00052   // (jacek 08/11/2002)
00053   fpFilteredPoints = 0;
00054   return tmp;
00055 }
00056 
00057 void
00058 G4VCurvedTrajectoryFilter::CreateNewTrajectorySegment( )
00059 {
00060   if (fpFilteredPoints)
00061   {
00062     // GimmePoints has not been called (it would have set the
00063     // pointer to NULL), therefore nobody has taken charge of the
00064     // points and they will never be deleted!
00065     G4cout << "!!!!!!!! Filter: auxiliary points are being memory leaked !!!!!"
00066            << G4endl;
00067   }
00068   fpFilteredPoints = new std::vector<G4ThreeVector>;
00069 }    

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