G4VCollision.hh

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00027 // $Id: G4VCollision.hh,v 1.2 2006-06-29 20:36:04 gunter Exp $ //
00028 
00029 #ifndef G4VCollision_h
00030 #define G4VCollision_h
00031 
00032 #include "globals.hh"
00033 #include "G4CollisionVector.hh"
00034 #include "G4VCrossSectionSource.hh"
00035 #include "G4VAngularDistribution.hh"
00036 #include "G4KineticTrackVector.hh"
00037 
00038 class G4KineticTrack;
00039 
00040 class G4VCollision 
00041 {
00042 public:
00043 
00044   G4VCollision();
00045 
00046   virtual ~G4VCollision();
00047 
00048   G4bool operator==(const G4VCollision &right) const;
00049   G4bool operator!=(const G4VCollision &right) const;
00050 
00051   virtual G4double CrossSection(const G4KineticTrack& trk1, 
00052                                 const G4KineticTrack& trk2) const;
00053 
00054   virtual G4KineticTrackVector* FinalState(const G4KineticTrack& trk1, 
00055                                            const G4KineticTrack& trk2) const = 0;
00056 
00057   virtual G4bool IsInCharge(const G4KineticTrack& trk1, 
00058                             const G4KineticTrack& trk2) const = 0;
00059 
00060   virtual G4String GetName() const = 0;
00061 
00062   virtual void Print() const;
00063   virtual void Print(const G4KineticTrack& trk1, 
00064                      const G4KineticTrack& trk2) const;
00065 protected:
00066 
00067   G4int GetNumberOfPartons(G4ParticleDefinition * aP) const
00068   {
00069     G4int result = 0;
00070     for(G4int i=0; i<6; i++) 
00071     {
00072       result += aP->GetQuarkContent(i+1);
00073       result += aP->GetAntiQuarkContent(i+1);
00074     }
00075     return result;
00076   }
00077   
00078   virtual const G4CollisionVector* GetComponents() const { return 0;}
00079 
00080   virtual const G4VCrossSectionSource* GetCrossSectionSource() const = 0;
00081 
00082   virtual const G4VAngularDistribution* GetAngularDistribution() const = 0;
00083 
00084   virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const = 0;
00085 
00086 
00087 private:  
00088 
00089   G4VCollision(const G4VCollision &right);
00090 
00091   const G4VCollision& operator=(const G4VCollision &right);
00092 
00093 };
00094 
00095 #endif
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