00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 #ifndef G4VCASCADE_DEEXCITATION_HH 00027 #define G4VCASCADE_DEEXCITATION_HH 00028 // $Id$ 00029 // 00030 // Base class to define a common interface for post-cascade processing. 00031 00032 #include "G4CascadeColliderBase.hh" 00033 #include "globals.hh" 00034 #include "G4CollisionOutput.hh" 00035 00036 class G4InuclParticle; 00037 class G4Fragment; 00038 00039 00040 class G4VCascadeDeexcitation : public G4CascadeColliderBase { 00041 public: 00042 G4VCascadeDeexcitation(const char* name) : G4CascadeColliderBase(name) {} 00043 virtual ~G4VCascadeDeexcitation() {} 00044 00045 // Standard Collider interface (bullet is not used in this case) 00046 virtual void collide(G4InuclParticle* /*bullet*/, G4InuclParticle* target, 00047 G4CollisionOutput& globalOutput) = 0; 00048 00049 // Interface specific to pre-compound (post-cascade) processing 00050 virtual void deExcite(G4Fragment* fragment, 00051 G4CollisionOutput& globalOutput) = 0; 00052 00053 protected: 00054 G4CollisionOutput output; // Local buffer for de-excitation stages 00055 }; 00056 00057 #endif /* G4CASCADE_DEEXCITATION_HH */