G4VCascadeCollider.hh

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00026 #ifndef G4V_CASCADE_COLLIDER_HH
00027 #define G4V_CASCADE_COLLIDER_HH
00028 // $Id$
00029 //
00030 // 20100615  M. Kelsey -- Split constructor to have verbose separately
00031 // 20100711  M. Kelsey -- Allow name to be changed after ctor, by self
00032 // 20100714  M. Kelsey -- Move concrete functions to G4CascadeColliderBase
00033 
00034 #include "globals.hh"
00035 
00036 class G4InuclParticle;
00037 class G4CollisionOutput;
00038 
00039 class G4VCascadeCollider {
00040 public:
00041   G4VCascadeCollider(const char* name, G4int verbose=0);
00042 
00043   virtual ~G4VCascadeCollider() {}
00044 
00045   virtual void collide(G4InuclParticle* bullet, G4InuclParticle* target,
00046                        G4CollisionOutput& output) = 0;
00047 
00048   virtual void setVerboseLevel(G4int verbose=0) { verboseLevel=verbose; }
00049 
00050 protected:
00051   const char* theName;
00052   G4int verboseLevel;
00053 
00054   virtual void setName(const char* name) { theName = name; }
00055 };        
00056 
00057 #endif  /* G4V_CASCADE_COLLIDER_HH */

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