00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // ---------------------------------------------------------------------- 00030 // Class G4UVHit 00031 // 00032 // Class Description: 00033 // 00034 // Utility class for knots. 00035 00036 // Authors: J.Sulkimo, P.Urban. 00037 // Revisions by: L.Broglia, G.Cosmo. 00038 // ---------------------------------------------------------------------- 00039 #ifndef __G4UV_Hit 00040 #define __G4UV_Hit 00041 00042 #include "globals.hh" 00043 00044 class G4UVHit 00045 { 00046 public: 00047 G4UVHit() {u=-1; v=-1; next=0;} 00048 G4UVHit(G4double u_hit, G4double v_hit) {u = u_hit; v = v_hit; next=0;} 00049 ~G4UVHit() {} 00050 00051 void SetNext(G4UVHit* n) { next = n; } 00052 G4UVHit* GetNext() { return next; } 00053 G4double GetU() const { return u; } 00054 G4double GetV() const { return v; } 00055 00056 private: 00057 00058 G4UVHit* next; 00059 G4double u, v; 00060 }; 00061 00062 #endif