G4UIcommandTree.hh

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00001 //
00002 // ********************************************************************
00003 // * License and Disclaimer                                           *
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00010 // *                                                                  *
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00025 //
00026 //
00027 // $Id$
00028 //
00029 
00030 #ifndef G4UIcommandTree_h
00031 #define G4UIcommandTree_h 1
00032 
00033 
00034 #include "G4UIcommand.hh"
00035 #include "globals.hh"
00036 #include <vector>
00037 
00038 // class description:
00039 //
00040 //  This class is exclusively used by G4UImanager for handling the
00041 // tree structure of the commands. The user MUST NOT construct/use
00042 // this class object.
00043 
00044 class G4UIcommandTree 
00045 {
00046   public:
00047       G4UIcommandTree();
00048       G4UIcommandTree(const char * thePathName);
00049       ~G4UIcommandTree();
00050       G4int operator==(const G4UIcommandTree &right) const;
00051       G4int operator!=(const G4UIcommandTree &right) const;
00052 
00053   public:
00054       void AddNewCommand(G4UIcommand * newCommand);
00055       void RemoveCommand(G4UIcommand * aCommand);
00056       G4UIcommand* FindPath(const char* commandPath) const;
00057       G4UIcommandTree* FindCommandTree(const char* commandPath);
00058       G4String CompleteCommandPath(const G4String& commandPath);
00059       // Complete most available caracters in common into command path in the command line 
00060       // given
00061 
00062       void List() const;
00063       void ListCurrent() const;
00064       void ListCurrentWithNum() const;
00065       void CreateHTML();
00066 
00067   private:
00068       G4String CreateFileName(const char* pName);
00069       G4String ModStr(const char* strS);
00070       G4String GetFirstMatchedString(const G4String&,const G4String&) const;
00071 
00072       std::vector<G4UIcommand*> command;
00073       std::vector<G4UIcommandTree*> tree;
00074       G4UIcommand *guidance;
00075       G4String pathName;
00076 
00077   public:
00078       inline const G4UIcommand * GetGuidance() const
00079       { return guidance; };
00080       inline const G4String GetPathName() const
00081       { return pathName; };
00082       inline G4int GetTreeEntry() const
00083       { return tree.size(); };
00084       inline G4int GetCommandEntry() const
00085       { return command.size(); };
00086       inline G4UIcommandTree * GetTree(G4int i)
00087       { return tree[i-1]; };
00088       inline G4UIcommandTree * GetTree(const char* comNameC)
00089       { 
00090         G4String comName = comNameC;
00091         for( size_t i=0; i < tree.size(); i++)
00092         {
00093           if( comName == tree[i]->GetPathName() )
00094           { return tree[i]; }
00095         }
00096         return NULL;
00097       };
00098       inline G4UIcommand * GetCommand(G4int i)
00099       { return command[i-1]; };
00100       inline const G4String GetTitle() const
00101       { 
00102             if(guidance==NULL)
00103             { return G4String("...Title not available..."); }
00104         else
00105             { return guidance->GetTitle(); }
00106       };
00107 
00108 };
00109 
00110 #endif
00111 

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