G4TrajectoryGenericDrawer.cc

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00001 //
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00025 //
00026 // $Id$
00027 //
00028 // Jane Tinslay May 2006
00029 //
00030 #include "G4TrajectoryGenericDrawer.hh"
00031 #include "G4TrajectoryDrawerUtils.hh"
00032 #include "G4VisTrajContext.hh"
00033 #include "G4VTrajectory.hh"
00034 #include <sstream>
00035 
00036 G4TrajectoryGenericDrawer::G4TrajectoryGenericDrawer(const G4String& name, G4VisTrajContext* context)
00037   :G4VTrajectoryModel(name, context)
00038 {}
00039 
00040 G4TrajectoryGenericDrawer::~G4TrajectoryGenericDrawer() {}
00041 
00042 void
00043 G4TrajectoryGenericDrawer::Draw(const G4VTrajectory& traj, const G4int& i_mode, const G4bool& visible) const
00044 {
00045   G4VisTrajContext myContext(GetContext());
00046   myContext.SetVisible(visible);
00047 
00048   if (GetVerbose()) {
00049     G4cout<<"G4TrajectoryGenericDrawer named "<<Name();
00050     G4cout<<", drawing trajectory with configuration: "<<G4endl;
00051     myContext.Print(G4cout);
00052   }
00053   
00054   G4TrajectoryDrawerUtils::DrawLineAndPoints(traj, myContext, i_mode);
00055 }
00056 
00057 void
00058 G4TrajectoryGenericDrawer::Draw(const G4VTrajectory& traj, const G4bool& visible) const
00059 {
00060   G4VisTrajContext myContext(GetContext());
00061   myContext.SetVisible(visible);
00062 
00063   if (GetVerbose()) {
00064     G4cout<<"G4TrajectoryGenericDrawer named "<<Name();
00065     G4cout<<", drawing trajectory with configuration: "<<G4endl;
00066     myContext.Print(G4cout);
00067   }
00068   
00069   G4TrajectoryDrawerUtils::DrawLineAndPoints(traj, myContext);
00070 }
00071 
00072 void
00073 G4TrajectoryGenericDrawer::Print(std::ostream& ostr) const
00074 {
00075   ostr<<"G4TrajectoryGenericDrawer model "<< Name()<< ", default configuration :"<<G4endl;
00076   GetContext().Print(G4cout);
00077 }

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