G4TrajectoriesModel.hh

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00001 //
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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  26th August 1998.
00031 //
00032 // Class Description:
00033 //
00034 // Model which knows how to draw GEANT4 trajectories.
00035 //
00036 // For access to base class information, e.g., modeling parameters,
00037 // use GetModelingParameters() inherited from G4VModel.  See Class
00038 // Description of the base class G4VModel.
00039 
00040 #ifndef G4TRAJECTORIESMODEL_HH
00041 #define G4TRAJECTORIESMODEL_HH
00042 
00043 #include "G4VModel.hh"
00044 
00045 #include <vector>
00046 #include <map>
00047 
00048 class G4VTrajectory;
00049 class G4AttDef;
00050 class G4AttValue;
00051 
00052 class G4TrajectoriesModel: public G4VModel {
00053 
00054 public: // With description
00055 
00056   G4TrajectoriesModel ();
00057   G4TrajectoriesModel (G4int drawingMode);
00058 
00059   virtual ~G4TrajectoriesModel ();
00060 
00061   virtual void DescribeYourselfTo (G4VGraphicsScene&);
00062   // The main task of a model is to describe itself to the graphics scene.
00063 
00064   G4bool IsDrawingModeSet() const;
00065   G4int GetDrawingMode() const;
00066   void SetDrawingMode(G4int drawingMode);
00067 
00068   const G4VTrajectory* GetCurrentTrajectory() const
00069   {return fpCurrentTrajectory;}
00070 
00071   const std::map<G4String,G4AttDef>* GetAttDefs() const;
00072   std::vector<G4AttValue>* CreateCurrentAttValues() const;
00073   
00074 private:
00075 
00076   G4bool fDrawingModeSet;
00077   G4int fDrawingMode;
00078   const G4VTrajectory* fpCurrentTrajectory;
00079   G4int fEventID;
00080 
00081 };
00082 
00083 #endif

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