G4ToroidalSurface.icc

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00027 // $Id$
00028 //
00029 // --------------------------------------------------------------------
00030 // GEANT 4 inline definitions file
00031 //
00032 // G4ToroidalSurface.icc
00033 //
00034 // Implementation of inline methods of G4ToroidalSurface
00035 // --------------------------------------------------------------------
00036 
00037 inline
00038 G4String G4ToroidalSurface::GetEntityType() const
00039 {
00040   return G4String("Toroidal_Surface");
00041 }
00042 
00043 inline
00044 G4Vector3D G4ToroidalSurface::GetDirection() const
00045 {
00046   return Placement.GetRefDirection();
00047 }
00048 
00049 inline
00050 G4Vector3D G4ToroidalSurface::GetAxis() const
00051 {
00052   return Placement.GetAxis();
00053 }
00054 
00055 inline
00056 G4Point3D G4ToroidalSurface::GetLocation() const
00057 {
00058   return Placement.GetLocation();
00059 }
00060 
00061 inline
00062 G4double G4ToroidalSurface::GetMinRadius() const
00063 {
00064   return MinRadius;
00065 }
00066 
00067 inline G4double G4ToroidalSurface::GetMaxRadius() const
00068 {
00069   return MaxRadius;
00070 }
00071 
00072 inline
00073 void G4ToroidalSurface::MultiplyPointByMatrix(G4Point3D& Base)
00074 {
00075   Base.setX((Base.x() * TransMatrix->get(0,0)) + 
00076             (Base.y() * TransMatrix->get(1,0)) + 
00077             (Base.z() * TransMatrix->get(2,0)));
00078   Base.setY((Base.x() * TransMatrix->get(0,1)) + 
00079             (Base.y() * TransMatrix->get(1,1)) + 
00080             (Base.z() * TransMatrix->get(2,1)));
00081   Base.setZ((Base.x() * TransMatrix->get(0,2)) + 
00082             (Base.y() * TransMatrix->get(1,2)) + 
00083             (Base.z() * TransMatrix->get(2,2)));
00084 }
00085 
00086 inline
00087 void G4ToroidalSurface::MultiplyVectorByMatrix(G4Vector3D& DCos)
00088 {
00089   G4double w;
00090   DCos.setX((DCos.x() * TransMatrix->get(0,0)) + 
00091             (DCos.y() * TransMatrix->get(1,0)) + 
00092             (DCos.z() * TransMatrix->get(2,0)) + TransMatrix->get(3,0));
00093 
00094   DCos.setY((DCos.x() * TransMatrix->get(0,1)) + 
00095             (DCos.y() * TransMatrix->get(1,1)) + 
00096             (DCos.z() * TransMatrix->get(2,1)) + TransMatrix->get(3,1));
00097 
00098   DCos.setY((DCos.x() * TransMatrix->get(0,2)) + 
00099             (DCos.y() * TransMatrix->get(1,2)) + 
00100             (DCos.z() * TransMatrix->get(2,2)) + TransMatrix->get(3,2));
00101   
00102   w      = ((DCos.x() * TransMatrix->get(0,3)) + 
00103             (DCos.y() * TransMatrix->get(1,3)) + 
00104             (DCos.z() * TransMatrix->get(2,3)) + TransMatrix->get(3,3));
00105     
00106   if (w != 0.0) 
00107   {
00108     DCos.setX(DCos.x() / w);  
00109     DCos.setY(DCos.y() / w); 
00110     DCos.setZ(DCos.z() / w);
00111   }
00112 }
00113 
00114 inline
00115 G4int G4ToroidalSurface::IsZero(G4double x) const
00116 {
00117   if((x) > -EQN_EPS && (x) < EQN_EPS) 
00118     return 1;
00119   else return 0;
00120 }

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