G4ThreeMat.hh

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00027 // $Id$
00028 //
00029 // ----------------------------------------------------------------------
00030 // Class G4ThreeMat
00031 //
00032 // Class description:
00033 // 
00034 // Defines the class G4ThreeMat for three by three matrices.
00035 
00036 // Author: Alan Breakstone
00037 // Adaptation by: J.Sulkimo, P.Urban.
00038 // Revisions by: L.Broglia, G.Cosmo.
00039 // ----------------------------------------------------------------------
00040 #ifndef __THREEMAT_H
00041 #define __THREEMAT_H
00042 
00043 #include "G4Vector3D.hh"
00044 
00045 class G4ThreeMat
00046 {
00047 
00048 public:  // with description
00049 
00050   G4ThreeMat();
00051     // Default constructor.
00052 
00053   G4ThreeMat( G4double a[3][3] );
00054     // Normal constructors with a 3 x 3 array argument.
00055 
00056   virtual ~G4ThreeMat();
00057     // Destructor.
00058 
00059   G4ThreeMat( const G4ThreeMat& m );
00060   G4ThreeMat& operator=( const G4ThreeMat& m );
00061     // Copy constructor and assignment operator.
00062 
00063   G4int operator==( const G4ThreeMat& m ) const;
00064     // Equality operator.
00065 
00066   friend std::ostream& operator<<( std::ostream& os, const G4ThreeMat& m );
00067 
00068   virtual const char* NameOf() const;
00069     // Returns the class name.
00070 
00071   virtual void PrintOn( std::ostream& os = G4cout ) const;
00072     // Printing functions (derived classes do not need to overwrite operator <<).
00073 
00074   G4double Determinant() const;
00075     // Determinant of matrix.
00076 
00077 private:
00078 
00079   G4double element[3][3];
00080   G4Vector3D row[3], column[3];
00081     // The elements exist individually and are also aggregated into rows and
00082     // columns to use operations already written for the G4Vector3Dc class.
00083 };
00084 
00085 #endif

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