G4SphericalSurface.icc

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00026 //
00027 // $Id$
00028 //
00029 // --------------------------------------------------------------------
00030 // GEANT 4 inline definitions file
00031 //
00032 // G4SphericalSurface.icc
00033 //
00034 // Implementation of inline methods of G4SphericalSurface
00035 // --------------------------------------------------------------------
00036 
00037 inline
00038 G4int G4SphericalSurface::operator==( const G4SphericalSurface& surf )
00039 {
00040   return origin  == surf.origin  &&  
00041   x_axis  == surf.x_axis  &&
00042   z_axis  == surf.z_axis  &&
00043   radius  == surf.radius  && 
00044   phi_1   == surf.phi_1   &&
00045   phi_2   == surf.phi_2   &&
00046   theta_1 == surf.theta_1 &&
00047   theta_2 == surf.theta_2;
00048 }   
00049 
00050 inline
00051 G4String G4SphericalSurface::GetEntityType() const
00052 {
00053   return G4String("Spherical_Surface");
00054 }
00055 
00056 inline
00057 void G4SphericalSurface::Comp(G4Vector3D& v, G4Point3D& min , G4Point3D& max)
00058 {
00059   if(v.x() > max.x()) max.setX(v.x());
00060   if(v.y() > max.y()) max.setY(v.y());
00061   if(v.z() > max.z()) max.setZ(v.z());
00062 
00063   if(v.x() < min.x()) min.setX(v.x());
00064   if(v.y() < min.y()) min.setY(v.y());
00065   if(v.z() < min.z()) min.setZ(v.z());
00066 }
00067 
00068 inline
00069 G4Vector3D G4SphericalSurface::GetXAxis() const
00070 {
00071   return x_axis;
00072 }
00073 
00074 inline
00075 G4Vector3D G4SphericalSurface::GetZAxis() const
00076 {
00077   return z_axis;
00078 }
00079 
00080 inline
00081 G4double G4SphericalSurface::GetRadius() const
00082 {
00083   return radius;
00084 }
00085 
00086 inline
00087 G4double G4SphericalSurface::GetPhi1() const
00088 {
00089   return phi_1;
00090 }
00091 
00092 inline
00093 G4double G4SphericalSurface::GetPhi2() const
00094 {
00095   return phi_2;
00096 }
00097 
00098 inline
00099 G4double G4SphericalSurface::GetTheta1() const
00100 {
00101   return theta_1;
00102 }
00103 
00104 inline
00105 G4double G4SphericalSurface::GetTheta2() const
00106 {
00107   return theta_2;
00108 }

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