G4ScoringCylinder.hh

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00027 // $Id$
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00029 
00030 #ifndef G4ScoringCylinder_h
00031 #define G4ScoringCylinder_h 1
00032 
00033 #include "globals.hh"
00034 #include "G4VScoringMesh.hh"
00035 class G4VPhysicalVolume;
00036 class G4LogicalVolume;
00037 class G4VPrimitiveScorer;
00038 
00039 #include <vector>
00040 
00041 class G4ScoringCylinder : public G4VScoringMesh
00042 {
00043   public:
00044       G4ScoringCylinder(G4String wName);
00045       ~G4ScoringCylinder();
00046 
00047   public:
00048       virtual void Construct(G4VPhysicalVolume* fWorldPhys);
00049       virtual void List() const;
00050       virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111);
00051       virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, 
00052                           G4int idxProj, G4int idxColumn); 
00053 
00054   void SetRMax(G4double rMax) {fSize[0] = rMax;}
00055   void SetZSize(G4double zSize) {fSize[1] = zSize;} // half height
00056 
00057   void RegisterPrimitives(std::vector<G4VPrimitiveScorer *> & vps);
00058 
00059   // get 3D index (z,phi,r) from sequential index
00060   void GetRZPhi(G4int index, G4int q[3]) const;
00061 
00062 private:
00063   //enum IDX {IR, IZ, IPHI};
00064   enum IDX {IZ, IPHI, IR};
00065 
00066   G4LogicalVolume * fMeshElementLogical;
00067   
00068   void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
00069 };
00070 
00071 
00072 #endif
00073 

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