00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 00030 #ifndef G4ScoringBox_h 00031 #define G4ScoringBox_h 1 00032 00033 #include "globals.hh" 00034 #include "G4VScoringMesh.hh" 00035 #include "G4RotationMatrix.hh" 00036 class G4VPhysicalVolume; 00037 class G4LogicalVolume; 00038 class G4VPrimitiveScorer; 00039 class G4VScoreColorMap; 00040 00041 #include <vector> 00042 00043 class G4ScoringBox : public G4VScoringMesh 00044 { 00045 public: 00046 G4ScoringBox(G4String wName); 00047 ~G4ScoringBox(); 00048 00049 public: 00050 void Construct(G4VPhysicalVolume* fWorldPhys); 00051 void List() const; 00052 void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111); 00053 void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, 00054 G4int idxProj, G4int idxColumn); 00055 00056 // set a direction to segment this mesh 00057 void SetSegmentDirection(G4int dir) {fSegmentDirection = dir;} 00058 00059 private: 00060 // construct this mesh 00061 void SetupGeometry(G4VPhysicalVolume * fWorldPhys); 00062 // get replicated position from 3D index (x,y,z) 00063 G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z); 00064 // get 3D index (x,y,z) from sequential index 00065 void GetXYZ(G4int index, G4int q[3]) const; 00066 // get sequential index from 3D index (x,y,z) 00067 G4int GetIndex(G4int x, G4int y, G4int z) const; 00068 00069 private: 00070 G4int fSegmentDirection; // =1: x, =2: y, =3: z 00071 G4LogicalVolume * fMeshElementLogical; 00072 00073 }; 00074 00075 00076 00077 00078 #endif 00079