G4RayTrajectoryPoint.hh

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00001 //
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00025 //
00026 //
00027 // $Id$
00028 //
00029 //
00030 
00031 // class description:
00032 //
00033 //  This is a concrete class of G4VTrajectoryPoint which represents a point where
00034 // a ray crosses upon a surface of a volume regardless of its visibility. Objects
00035 // of this class are created by G4RayTrajectory class object.
00036 //
00037 
00039 //G4RayTrajectoryPoint.hh
00041 
00042 #ifndef G4RayTrajectoryPoint_h
00043 #define G4RayTrajectoryPoint_h 1
00044 
00045 class G4VisAttributes;
00046 #include "globals.hh"
00047 #include "G4VTrajectoryPoint.hh"
00048 #include "G4Allocator.hh"
00049 #include "G4ThreeVector.hh"
00050 
00051 class G4RayTrajectoryPoint :public G4VTrajectoryPoint
00052 {
00053   public:
00054     G4RayTrajectoryPoint();
00055     virtual ~G4RayTrajectoryPoint();
00056 
00057     inline void *operator new(size_t);
00058     inline void operator delete(void *aTrajectoryPoint);
00059   //    inline int operator==(const G4RayTrajectoryPoint& right) const
00060   // { return (this==&right); };
00061 
00062   private:
00063     const G4VisAttributes* preStepAtt;
00064     const G4VisAttributes* postStepAtt;
00065     G4ThreeVector    surfaceNormal;
00066     G4double         stepLength;
00067 
00068   public:
00069     inline void SetPreStepAtt(const G4VisAttributes* val) { preStepAtt = val; }
00070     inline const G4VisAttributes* GetPreStepAtt() const { return preStepAtt; }
00071     inline void SetPostStepAtt(const G4VisAttributes* val) { postStepAtt = val; }
00072     inline const G4VisAttributes* GetPostStepAtt() const { return postStepAtt; }
00073     inline void SetSurfaceNormal(G4ThreeVector val) { surfaceNormal = val; }
00074     inline G4ThreeVector GetSurfaceNormal() const { return surfaceNormal; }
00075     inline void SetStepLength(G4double val) { stepLength = val; }
00076     inline G4double GetStepLength() const { return stepLength; }
00077 
00078     inline const G4ThreeVector GetPosition() const { return G4ThreeVector();}
00079     // Dummy function (not used) to satisfy base class pure virtual function.
00080 };
00081 
00082 #if defined G4VIS_ALLOC_EXPORT
00083   extern G4DLLEXPORT G4Allocator<G4RayTrajectoryPoint> G4RayTrajectoryPointAllocator;
00084 #else
00085   extern G4DLLIMPORT G4Allocator<G4RayTrajectoryPoint> G4RayTrajectoryPointAllocator;
00086 #endif
00087 
00088 inline void* G4RayTrajectoryPoint::operator new(size_t)
00089 {
00090    void *aTrajectoryPoint;
00091    aTrajectoryPoint = (void *) G4RayTrajectoryPointAllocator.MallocSingle();
00092    return aTrajectoryPoint;
00093 }
00094 
00095 inline void G4RayTrajectoryPoint::operator delete(void *aTrajectoryPoint)
00096 {
00097    G4RayTrajectoryPointAllocator.FreeSingle((G4RayTrajectoryPoint *) aTrajectoryPoint);
00098 }
00099 
00100 #endif
00101 

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