G4RayTracer.cc

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00001 //
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00025 //
00026 //
00027 // $Id$
00028 
00029 #include "G4RayTracer.hh"
00030 #include "G4RayTracerFeatures.hh"
00031 #include "G4RayTracerSceneHandler.hh"
00032 #include "G4RayTracerViewer.hh"
00033 #include "G4TheRayTracer.hh"
00034 
00035 G4RayTracer::G4RayTracer():
00036   G4VGraphicsSystem("RayTracer",
00037                      "RayTracer",
00038                      RAYTRACER_FEATURES,
00039                      G4VGraphicsSystem::threeD)
00040 {
00041   theRayTracer = new G4TheRayTracer;  // Establish default ray tracer.
00042 }
00043 
00044 G4RayTracer::~G4RayTracer()
00045 {
00046   delete theRayTracer;
00047 }
00048 
00049 G4VSceneHandler* G4RayTracer::CreateSceneHandler (const G4String& name) {
00050   G4VSceneHandler* pScene = new G4RayTracerSceneHandler (*this, name);
00051   return pScene;
00052 }
00053 
00054 G4VViewer* G4RayTracer::CreateViewer (G4VSceneHandler& sceneHandler,
00055                                       const G4String& name) {
00056   G4VViewer* pViewer = new G4RayTracerViewer (sceneHandler, name);
00057   if (pViewer) {
00058     if (pViewer->GetViewId() < 0) {
00059       G4cout <<
00060         "G4RayTracer::CreateViewer: ERROR flagged by negative"
00061         " view id in G4RayTracerViewer creation."
00062         "\n Destroying view and returning null pointer."
00063              << G4endl;
00064       delete pViewer;
00065       pViewer = 0;
00066     }
00067   }
00068   else {
00069     G4cout <<
00070       "G4RayTracer::CreateViewer: ERROR: null pointer on new G4RayTracerViewer."
00071            << G4endl;
00072   }
00073   return pViewer;
00074 }

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