G4RayShooter.cc

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00001 //
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00025 //
00026 //
00027 // $Id$
00028 //
00029 
00030 #include "G4RayShooter.hh"
00031 #include "G4SystemOfUnits.hh"
00032 #include "G4PrimaryParticle.hh"
00033 #include "G4Event.hh"
00034 #include "G4ParticleTable.hh"
00035 #include "G4ParticleDefinition.hh"
00036 #include "globals.hh"
00037 
00038 
00039 G4RayShooter::G4RayShooter()
00040 {
00041   SetInitialValues();
00042 }
00043 
00044 void G4RayShooter::SetInitialValues()
00045 {
00046   particle_definition = 0;
00047   G4ThreeVector zero;
00048   particle_momentum_direction = (G4ParticleMomentum)zero;
00049   particle_energy = 1.0*GeV;
00050   particle_position = zero;
00051   particle_time = 0.0;
00052   particle_polarization = zero;
00053 }
00054 
00055 G4RayShooter::~G4RayShooter()
00056 {
00057 }
00058 
00059 void G4RayShooter::Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc)
00060 {
00061   if(!particle_definition)
00062   {
00063     G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
00064     G4String particleName;
00065     particle_definition = particleTable->FindParticle(particleName="geantino");
00066     if(!particle_definition)
00067     {
00068       G4String msg;
00069       msg =  " G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
00070       msg += "define G4Geantino. Please add G4Geantino in your physics list.";
00071       G4Exception("G4RayShooter::Shoot","RayTracer001",FatalException,msg);
00072     }
00073   }
00074 
00075   // create a new vertex
00076   G4PrimaryVertex* vertex = new G4PrimaryVertex(vtx,particle_time);
00077 
00078   // create new primaries and set them to the vertex
00079   G4double mass = particle_definition->GetPDGMass();
00080   G4PrimaryParticle* particle =
00081     new G4PrimaryParticle(particle_definition);
00082   particle->SetKineticEnergy( particle_energy );
00083   particle->SetMass( mass );
00084   particle->SetMomentumDirection( direc );
00085   particle->SetPolarization(particle_polarization.x(),
00086                             particle_polarization.y(),
00087                             particle_polarization.z());
00088   vertex->SetPrimary( particle );
00089 
00090   evt->AddPrimaryVertex( vertex );
00091 }
00092 
00093 

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