G4RandomTools.hh

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00001 //
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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // ---------------------------------------------------------------------------
00031 //      GEANT 4 class header file 
00032 // ---------------------------------------------------------------------------
00033 // Class description:
00034 //
00035 // Utility functions 
00036 
00037 // History:
00038 //
00039 // 07.11.08 - P.Gumplinger, based on implementation in G4OpBoundaryProcess
00040 //
00041 // ---------------------------------------------------------------------------
00042 
00043 #ifndef G4RANDOMTOOLS_HH
00044 #define G4RANDOMTOOLS_HH
00045 
00046 #include <CLHEP/Units/PhysicalConstants.h>
00047 
00048 #include "globals.hh"
00049 #include "Randomize.hh"
00050 #include "G4RandomDirection.hh"
00051 
00052 // ---------------------------------------------------------------------------
00053 // Returns a random lambertian unit vector
00054 //
00055 inline G4ThreeVector G4LambertianRand(const G4ThreeVector& normal)
00056 {
00057   G4ThreeVector vect;
00058   G4double ndotv;
00059 
00060   do
00061   {
00062     vect = G4RandomDirection();
00063     ndotv = normal * vect;
00064 
00065     if (ndotv < 0.0)
00066     {
00067       vect = -vect;
00068       ndotv = -ndotv;
00069     }
00070 
00071   } while (!(G4UniformRand() < ndotv));
00072 
00073   return vect;
00074 }
00075 
00076 // ---------------------------------------------------------------------------
00077 // Chooses a random vector within a plane given by the unit normal
00078 //
00079 inline G4ThreeVector G4PlaneVectorRand(const G4ThreeVector& normal)
00080 {
00081   G4ThreeVector vec1 = normal.orthogonal();
00082   G4ThreeVector vec2 = vec1.cross(normal);
00083 
00084   G4double phi = CLHEP::twopi*G4UniformRand();
00085   G4double cosphi = std::cos(phi);
00086   G4double sinphi = std::sin(phi);
00087 
00088   return cosphi * vec1 + sinphi * vec2;
00089 }
00090 
00091 #endif  /* G4RANDOMTOOLS_HH */

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