G4RTSimpleScanner.hh

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00026 //
00027 // $Id$
00028 //
00029 //
00030 
00031 #ifndef G4RTSimpleScanner_H
00032 #define G4RTSimpleScanner_H 1
00033 
00034 // class description:
00035 //
00036 // G4RTSimpleScanner
00037 // Provides a simple raster of window coordinates.
00038 
00039 #include "G4VRTScanner.hh"
00040 
00041 class G4RTSimpleScanner: public G4VRTScanner {
00042 
00043 public: // with description
00044 
00045   G4RTSimpleScanner();
00046   virtual ~G4RTSimpleScanner();
00047 
00048   // Compiler defaults for copy constructor and assignmemt.
00049 
00050   virtual const G4String& GetGSName() const;
00051   // Get name that acts as graphics system name.
00052 
00053   virtual const G4String& GetGSNickname() const;
00054   // Get name that acts as graphics system nickname.  It is this that
00055   // the user specifies on the /vis/open and /vis/sceneHandler/create
00056   // commands.
00057 
00058   virtual void Initialize(G4int nRow, G4int nColumn);
00059   // Intialises scanner for window with nRow rows and nColumn columns.
00060 
00061   virtual G4bool Coords(G4int& iRow, G4int& iColumn);
00062   // Supplies coordinate (iRow,iColumn) and returns false when the
00063   // sequence has finished, i.e., on the call *after* suplying the
00064   // last valid coordinate.
00065 
00066 protected:
00067   G4String theGSName, theGSNickname;
00068   G4int theNRow, theNColumn, theIRow, theIColumn;
00069 };
00070 
00071 #endif

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