G4RPGStrangeProduction.hh

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00025 //
00026 // $Id$
00027 //
00028 // Author: D.H. Wright
00029 // Date:   30 May 2007
00030 //
00031  
00032 #ifndef G4RPGStrangeProduction_h
00033 #define G4RPGStrangeProduction_h 1
00034 
00035 // Class Description:
00036 //
00037 // Strange particle pair production is calculated with resulting pairs 
00038 // replacing non-strange particles in the reaction.
00039 
00040 
00041 #include "G4RPGReaction.hh"
00042 #include "G4DynamicParticle.hh"
00043 #include "G4ReactionProduct.hh"
00044 #include "G4Nucleus.hh"
00045 #include "G4FastVector.hh"
00046 #include "G4HadProjectile.hh"
00047 
00048 
00049  class G4RPGStrangeProduction : public G4RPGReaction 
00050  {
00051  public:  // with description
00052 
00053    G4RPGStrangeProduction();
00054     
00055    G4bool ReactionStage(const G4HadProjectile* /*originalIncident*/,
00056                         G4ReactionProduct& /*modifiedOriginal*/,
00057                         G4bool& /*incidentHasChanged*/,
00058                         const G4DynamicParticle* /*originalTarget*/,
00059                         G4ReactionProduct& /*targetParticle*/,
00060                         G4bool& /*targetHasChanged*/,
00061                         const G4Nucleus& /*targetNucleus*/,
00062                         G4ReactionProduct& /*currentParticle*/,
00063                         G4FastVector<G4ReactionProduct,256>& /*vec*/,
00064                         G4int& /*vecLen*/,
00065                         G4bool /*leadFlag*/,
00066                         G4ReactionProduct& /*leadingStrangeParticle*/);
00067 
00068 
00069  private:
00070     
00071  };
00072  
00073 #endif
00074  

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