G4RPGPiMinusInelastic.hh

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00025 //
00026 // $Id$
00027 //
00028 // Author: D. H. Wright
00029 // Date:   23 November 2007
00030 //
00031 
00032 #ifndef G4RPGPiMinusInelastic_h
00033 #define G4RPGPiMinusInelastic_h 1
00034  
00035 // Class Description:
00036 // Final state production model for pi- inelastic scattering
00037 // using the re-parameterized Gheisha model
00038 
00039 #include "G4RPGPionInelastic.hh"
00040  
00041  class G4RPGPiMinusInelastic : public G4RPGPionInelastic
00042  {
00043  public:
00044     
00045    G4RPGPiMinusInelastic() : G4RPGPionInelastic("RPGPiMinusInelastic")
00046    {}
00047     
00048    ~G4RPGPiMinusInelastic() 
00049    {}
00050     
00051    G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
00052                                         G4Nucleus& targetNucleus);
00053     
00054  private:
00055     
00056    void InitialCollision(
00057      G4FastVector<G4ReactionProduct,256>& vec,
00058      G4int& vecLen,
00059      G4ReactionProduct& currentParticle,
00060      G4ReactionProduct& targetParticle,
00061      G4bool& incidentHasChanged, 
00062      G4bool& targetHasChanged);
00063 
00064  };
00065 #endif
00066  

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