G4RPGOmegaMinusInelastic.hh

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00025 //
00026 // $Id$
00027 //
00028 // Author: D. H. Wright
00029 // Date:   18 June 2007
00030 //
00031 
00032 // Class Description:
00033 // Final state production model for omega- inelastic scattering
00034 // using the re-parameterized Gheisha model.
00035 
00036 
00037 #ifndef G4RPGOmegaMinusInelastic_h
00038 #define G4RPGOmegaMinusInelastic_h 1
00039  
00040 #include <CLHEP/Units/SystemOfUnits.h>
00041 #include "G4RPGInelastic.hh"
00042  
00043  class G4RPGOmegaMinusInelastic : public G4RPGInelastic
00044  {
00045  public:
00046     
00047     G4RPGOmegaMinusInelastic() : G4RPGInelastic("G4RPGOmegaMinusInelastic")
00048     {
00049       SetMinEnergy( 0.0 );
00050       SetMaxEnergy( 25.*CLHEP::GeV );
00051     }
00052     
00053     ~G4RPGOmegaMinusInelastic() { }
00054     
00055     G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack,
00056                                       G4Nucleus &targetNucleus );
00057     
00058  private:
00059     
00060     void Cascade(                               // derived from CASOM
00061       G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
00062       G4int &vecLen,
00063       const G4HadProjectile *originalIncident,
00064       G4ReactionProduct &currentParticle,
00065       G4ReactionProduct &targetParticle,
00066       G4bool &incidentHasChanged, 
00067       G4bool &targetHasChanged,
00068       G4bool &quasiElastic );
00069     
00070  };
00071  
00072 #endif
00073  

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