G4RPGNeutronInelastic.hh

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00025 //
00026 // $Id$
00027 //
00028 // Author: D. H. Wright
00029 // Date:   28 December 2007
00030 //
00031 
00032 // Class Description:
00033 // Final state production model for neutron inelastic scattering
00034 // using the re-parameterized Gheisha model
00035  
00036 #ifndef G4RPGNeutronInelastic_h
00037 #define G4RPGNeutronInelastic_h 1
00038  
00039 
00040 #include "G4RPGNucleonInelastic.hh"
00041 
00042  
00043  class G4RPGNeutronInelastic : public G4RPGNucleonInelastic
00044  {
00045  public:
00046     
00047    G4RPGNeutronInelastic() : G4RPGNucleonInelastic("RPGNeutronInelastic")
00048    {}
00049     
00050    ~G4RPGNeutronInelastic()
00051    {}
00052     
00053    G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
00054                                   G4Nucleus& targetNucleus);
00055     
00056  private:
00057 
00058    void InitialCollision(
00059      G4FastVector<G4ReactionProduct,256>& vec,
00060      G4int& vecLen,
00061      G4ReactionProduct& currentParticle,
00062      G4ReactionProduct& targetParticle,
00063      G4bool& incidentHasChanged,
00064      G4bool& targetHasChanged);
00065     
00066    void SlowNeutron(
00067      const G4HadProjectile* originalIncident,
00068      G4ReactionProduct& modifiedOriginal,
00069      G4ReactionProduct& targetParticle,
00070      G4Nucleus& targetNucleus);
00071 
00072  };
00073  
00074 #endif
00075  

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