G4RPGLambdaInelastic.hh

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00025 //
00026 // $Id$
00027 //
00028 // Author: D. H. Wright
00029 // Date:   18 June 2007
00030 //
00031 
00032 // Class Description:
00033 // Final state production model for lambda inelastic scattering
00034 // using the re-parameterized Gheisha model.
00035 
00036 
00037 #ifndef G4RPGLambdaInelastic_h
00038 #define G4RPGLambdaInelastic_h 1
00039  
00040 #include <CLHEP/Units/SystemOfUnits.h>
00041 #include "G4RPGInelastic.hh"
00042  
00043 
00044  class G4RPGLambdaInelastic : public G4RPGInelastic
00045  {
00046  public:
00047     
00048     G4RPGLambdaInelastic() : G4RPGInelastic("G4RPGLambdaInelastic")
00049     {
00050       SetMinEnergy( 0.0 );
00051       SetMaxEnergy( 25.*CLHEP::GeV );
00052     }
00053     
00054     ~G4RPGLambdaInelastic() { }
00055     
00056     G4HadFinalState* ApplyYourself(const G4HadProjectile &aTrack,
00057                                    G4Nucleus &targetNucleus );
00058     
00059  private:
00060     
00061     void Cascade(                               // derived from CASL0
00062       G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
00063       G4int &vecLen,
00064       const G4HadProjectile *originalIncident,
00065       G4ReactionProduct &currentParticle,
00066       G4ReactionProduct &targetParticle,
00067       G4bool &incidentHasChanged, 
00068       G4bool &targetHasChanged,
00069       G4bool &quasiElastic );
00070     
00071  };
00072  
00073 #endif
00074  

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