G4RPGKShortInelastic.hh

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00025 //
00026 // $Id$
00027 //
00028 // Author: D. H. Wright
00029 // Date:   18 June 2007
00030 //
00031 
00032 // Class Description:
00033 // Final state production model for K0L inelastic scattering
00034 // using the re-parameterized Gheisha model.
00035 
00036 
00037 #ifndef G4RPGKShortInelastic_h
00038 #define G4RPGKShortInelastic_h 1
00039 
00040 #include <CLHEP/Units/SystemOfUnits.h>
00041 #include "G4RPGInelastic.hh"
00042 #include "G4RPGKZeroInelastic.hh"
00043 #include "G4RPGAntiKZeroInelastic.hh"
00044 #include "Randomize.hh"
00045 
00046 class G4RPGKShortInelastic : public G4RPGInelastic
00047 {
00048   public: 
00049     G4RPGKShortInelastic() : G4RPGInelastic("G4RPGKShortInelastic")
00050     {
00051       SetMinEnergy( 0.0 );
00052       SetMaxEnergy( 25.*CLHEP::GeV );
00053     }
00054 
00055     virtual ~G4RPGKShortInelastic(){ }
00056 
00057     G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus )
00058     {
00059       if(G4UniformRand() < 0.50)
00060       {
00061          return theKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
00062       }
00063       else
00064       {
00065          return theAntiKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
00066       }
00067     } 
00068         
00069   private:
00070     G4RPGKZeroInelastic theKZeroInelastic;
00071     G4RPGAntiKZeroInelastic theAntiKZeroInelastic;
00072         
00073 
00074 };
00075 #endif

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