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00061 #ifndef G4QuadrangularFacet_HH
00062 #define G4QuadrangularFacet_HH 1
00063
00064 #include "G4VFacet.hh"
00065 #include "G4Types.hh"
00066 #include "G4ThreeVector.hh"
00067 #include "G4TriangularFacet.hh"
00068
00069 class G4QuadrangularFacet : public G4VFacet
00070 {
00071 public:
00072
00073 G4QuadrangularFacet (const G4ThreeVector &Pt0, const G4ThreeVector &vt1,
00074 const G4ThreeVector &vt2, const G4ThreeVector &vt3,
00075 G4FacetVertexType);
00076 G4QuadrangularFacet (const G4QuadrangularFacet &right);
00077 ~G4QuadrangularFacet ();
00078
00079 G4QuadrangularFacet &operator=(const G4QuadrangularFacet &right);
00080
00081 G4VFacet *GetClone ();
00082
00083 G4ThreeVector Distance (const G4ThreeVector &p);
00084 G4double Distance (const G4ThreeVector &p, G4double minDist);
00085 G4double Distance (const G4ThreeVector &p, G4double minDist,
00086 const G4bool outgoing);
00087 G4double Extent (const G4ThreeVector axis);
00088 G4bool Intersect (const G4ThreeVector &p, const G4ThreeVector &v,
00089 const G4bool outgoing, G4double &distance,
00090 G4double &distFromSurface, G4ThreeVector &normal);
00091 G4ThreeVector GetSurfaceNormal () const;
00092
00093 G4double GetArea ();
00094 G4ThreeVector GetPointOnFace () const;
00095
00096 G4GeometryType GetEntityType () const;
00097
00098 inline G4bool IsDefined () const;
00099 inline G4int GetNumberOfVertices () const;
00100 inline G4ThreeVector GetVertex (G4int i) const;
00101 inline void SetVertex (G4int i, const G4ThreeVector &val);
00102 inline void SetVertices(std::vector<G4ThreeVector> *v);
00103
00104 inline G4double GetRadius () const;
00105 inline G4ThreeVector GetCircumcentre () const;
00106
00107 private:
00108
00109 inline G4int GetVertexIndex (G4int i) const;
00110 inline void SetVertexIndex (G4int i, G4int val);
00111
00112 inline G4int AllocatedMemory();
00113
00114 private:
00115
00116 G4double fRadius;
00117 G4ThreeVector fCircumcentre;
00118
00119 G4TriangularFacet fFacet1, fFacet2;
00120 };
00121
00123
00125
00126 inline G4int G4QuadrangularFacet::GetNumberOfVertices () const
00127 {
00128 return 4;
00129 }
00130
00131 inline G4ThreeVector G4QuadrangularFacet::GetVertex (G4int i) const
00132 {
00133 return i == 3 ? fFacet2.GetVertex(2) : fFacet1.GetVertex(i);
00134 }
00135
00136
00137 inline G4double G4QuadrangularFacet::GetRadius () const
00138 {
00139 return fRadius;
00140 }
00141
00142 inline G4ThreeVector G4QuadrangularFacet::GetCircumcentre () const
00143 {
00144 return fCircumcentre;
00145 }
00146
00147 inline void G4QuadrangularFacet::SetVertex (G4int i, const G4ThreeVector &val)
00148 {
00149 switch (i)
00150 {
00151 case 0:
00152 fFacet1.SetVertex(0, val);
00153 fFacet2.SetVertex(0, val);
00154 break;
00155 case 1:
00156 fFacet1.SetVertex(1, val);
00157 break;
00158 case 2:
00159 fFacet1.SetVertex(2, val);
00160 fFacet2.SetVertex(1, val);
00161 break;
00162 case 3:
00163 fFacet2.SetVertex(2, val);
00164 break;
00165 }
00166 }
00167
00168 inline void G4QuadrangularFacet::SetVertices(std::vector<G4ThreeVector> *v)
00169 {
00170 fFacet1.SetVertices(v);
00171 fFacet2.SetVertices(v);
00172 }
00173
00174 inline G4bool G4QuadrangularFacet::IsDefined () const
00175 {
00176 return fFacet1.IsDefined();
00177 }
00178
00179 inline G4int G4QuadrangularFacet::GetVertexIndex (G4int i) const
00180 {
00181 return i == 3 ? fFacet2.GetVertexIndex(2) : fFacet1.GetVertexIndex(i);
00182 }
00183
00184
00185 inline void G4QuadrangularFacet::SetVertexIndex (G4int i, G4int val)
00186 {
00187 switch (i)
00188 {
00189 case 0:
00190 fFacet1.SetVertexIndex(0, val);
00191 fFacet2.SetVertexIndex(0, val);
00192 break;
00193 case 1:
00194 fFacet1.SetVertexIndex(1, val);
00195 break;
00196 case 2:
00197 fFacet1.SetVertexIndex(2, val);
00198 fFacet2.SetVertexIndex(1, val);
00199 break;
00200 case 3:
00201 fFacet2.SetVertexIndex(2, val);
00202 break;
00203 }
00204 }
00205
00206 inline G4int G4QuadrangularFacet::AllocatedMemory()
00207 {
00208 return sizeof(*this) + fFacet1.AllocatedMemory() + fFacet2.AllocatedMemory();
00209 }
00210
00211 #endif