G4PreCompoundFragmentVector.hh

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00001 //
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00025 //
00026 // $Id$
00027 //
00028 // Hadronic Process: Nuclear Preequilibrium
00029 // by V. Lara
00030 //
00031 // Modified:
00032 // 03.09.2008 by J. M. Quesada for external choice of inverse 
00033 // cross section option 
00034 // 06.09.2008 JMQ Also external choice has been added for:
00035 //                - superimposed Coulomb barrier (if useSICB=true) 
00036 // 27.08.2010 V.Ivanchenko simplify and make more efficient by adding extra
00037 //            vector of probabilities, moved constructor and destructor to source, 
00038 //            simplify run time computations making inlined
00039 // 
00040 
00041 #ifndef G4PreCompoundFragmentVector_h
00042 #define G4PreCompoundFragmentVector_h 1
00043 
00044 #include "G4VPreCompoundFragment.hh"
00045 #include "G4DataVector.hh"
00046 #include "Randomize.hh"
00047 #include "globals.hh"
00048 #include <vector>
00049 
00050 typedef std::vector<G4VPreCompoundFragment*>  pcfvector;
00051 
00052 class G4PreCompoundFragmentVector 
00053 {
00054 public:
00055 
00056   G4PreCompoundFragmentVector(pcfvector * avector);
00057 
00058   ~G4PreCompoundFragmentVector();
00059 
00060   void SetVector(pcfvector * avector);
00061 
00062   void SetOPTxs(G4int);
00063 
00064   void UseSICB(G4bool);
00065 
00066   inline void Initialize(const G4Fragment & aFragment);
00067 
00068   inline G4double CalculateProbabilities(const G4Fragment & aFragment);
00069         
00070   inline G4VPreCompoundFragment * ChooseFragment();
00071                   
00072 private:
00073 
00074   G4PreCompoundFragmentVector(const G4PreCompoundFragmentVector &right);
00075   const G4PreCompoundFragmentVector& 
00076   operator=(const G4PreCompoundFragmentVector &right);
00077   G4bool operator==(const G4PreCompoundFragmentVector &right) const;
00078   G4bool operator!=(const G4PreCompoundFragmentVector &right) const;    
00079   
00080   pcfvector * theChannels;
00081   G4DataVector probabilities;
00082 
00083   G4int nChannels;
00084 
00085 };
00086 
00087 inline void 
00088 G4PreCompoundFragmentVector::Initialize(const G4Fragment & aFragment)
00089 {
00090   for (G4int i=0; i< nChannels; ++i) { 
00091     (*theChannels)[i]->Initialize(aFragment);
00092   }
00093 }
00094 
00095 inline G4double 
00096 G4PreCompoundFragmentVector::CalculateProbabilities(const G4Fragment & aFragment)
00097 {
00098   //G4cout << "## G4PreCompoundFragmentVector::CalculateProbabilities" << G4endl;
00099   G4double probtot = 0.0; 
00100   for (G4int i=0; i< nChannels; ++i) { 
00101     G4double prob = (*theChannels)[i]->CalcEmissionProbability(aFragment);
00102     probtot += prob;
00103     probabilities[i] = probtot;
00104     //G4cout<<" prob= "<<prob<<" for "<<(*theChannels)[i]->GetName()<<G4endl;
00105   }
00106   return probtot;
00107 }
00108 
00109 inline G4VPreCompoundFragment* G4PreCompoundFragmentVector::ChooseFragment()
00110 {
00111   G4double x = probabilities[nChannels-1]*G4UniformRand();
00112   G4int i=0;
00113   for (; i<nChannels; ++i) { 
00114     if(x <= probabilities[i]) { break; }
00115   }
00116   return (*theChannels)[i];  
00117 }
00118 
00119 #endif
00120 

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