G4PhysicsLinearVector.cc

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00026 //
00027 // $Id$
00028 //
00029 // 
00030 //--------------------------------------------------------------------
00031 //      GEANT 4 class implementation file
00032 //
00033 //  G4PhysicsLinearVector.cc
00034 //
00035 //  15 Feb 1996 - K.Amako : 1st version
00036 //  19 Jun 2009 - V.Ivanchenko : removed hidden bin 
00037 //
00038 //--------------------------------------------------------------------
00039 
00040 #include "G4PhysicsLinearVector.hh"
00041 
00042 G4PhysicsLinearVector::G4PhysicsLinearVector()
00043   : G4PhysicsVector()
00044 {
00045   type = T_G4PhysicsLinearVector;
00046 }
00047 
00048 G4PhysicsLinearVector::G4PhysicsLinearVector(size_t theNbin)
00049   : G4PhysicsVector()
00050 {
00051   type = T_G4PhysicsLinearVector;
00052 
00053   numberOfNodes = theNbin + 1;
00054   dataVector.reserve(numberOfNodes);
00055   binVector.reserve(numberOfNodes);      
00056 
00057   for (size_t i=0; i<numberOfNodes; i++)
00058   {
00059      binVector.push_back(0.0);
00060      dataVector.push_back(0.0);
00061   }
00062 }  
00063 
00064 G4PhysicsLinearVector::G4PhysicsLinearVector(G4double theEmin, 
00065                                              G4double theEmax, size_t theNbin)
00066   : G4PhysicsVector()
00067 {
00068   type = T_G4PhysicsLinearVector;
00069 
00070   dBin    = (theEmax-theEmin)/theNbin;
00071   baseBin = theEmin/dBin;
00072 
00073   numberOfNodes = theNbin + 1;
00074   dataVector.reserve(numberOfNodes);
00075   binVector.reserve(numberOfNodes);      
00076 
00077   binVector.push_back(theEmin);
00078   dataVector.push_back(0.0);
00079 
00080   for (size_t i=1; i<numberOfNodes-1; i++)
00081     {
00082       binVector.push_back( theEmin + i*dBin );
00083       dataVector.push_back(0.0);
00084     }
00085   binVector.push_back(theEmax);
00086   dataVector.push_back(0.0);
00087 
00088   edgeMin = binVector[0];
00089   edgeMax = binVector[numberOfNodes-1];
00090 
00091 }  
00092 
00093 G4PhysicsLinearVector::~G4PhysicsLinearVector(){}
00094 
00095 G4bool G4PhysicsLinearVector::Retrieve(std::ifstream& fIn, G4bool ascii)
00096 {
00097   G4bool success = G4PhysicsVector::Retrieve(fIn, ascii);
00098   if (success)
00099   {
00100     G4double theEmin = binVector[0];
00101     dBin = binVector[1]-theEmin;
00102     baseBin = theEmin/dBin;
00103   }
00104   return success;
00105 }
00106 
00107 void G4PhysicsLinearVector::ScaleVector(G4double factorE, G4double factorV)
00108 {
00109   G4PhysicsVector::ScaleVector(factorE, factorV);
00110   G4double theEmin = binVector[0];
00111   dBin = binVector[1]-theEmin;
00112   baseBin = theEmin/dBin;
00113 }
00114 
00115 
00116 size_t G4PhysicsLinearVector::FindBinLocation(G4double theEnergy) const
00117 {
00118   // For G4PhysicsLinearVector, FindBinLocation is implemented using
00119   // a simple arithmetic calculation.
00120   //
00121   // Because this is a virtual function, it is accessed through a
00122   // pointer to the G4PhyiscsVector object for most usages. In this
00123   // case, 'inline' will not be invoked. However, there is a possibility 
00124   // that the user access to the G4PhysicsLinearVector object directly and 
00125   // not through pointers or references. In this case, the 'inline' will
00126   // be invoked. (See R.B.Murray, "C++ Strategies and Tactics", Chap.6.6)
00127 
00128   return size_t( theEnergy/dBin - baseBin ); 
00129 }

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