G4PhotoElectricEffect.cc

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00028 //
00029 //------------------ G4PhotoElectricEffect physics process ---------------------
00030 //                   by Michel Maire, 24 May 1996
00031 //
00032 // 12-06-96, Added SelectRandomAtom() method, by M.Maire
00033 // 21-06-96, SetCuts implementation, M.Maire
00034 // 17-09-96, PartialSumSigma(i)
00035 //           split of ComputeBindingEnergy, M.Maire
00036 // 08-01-97, crossection table + meanfreepath table, M.Maire
00037 // 13-03-97, adapted for the new physics scheme, M.Maire
00038 // 28-03-97, protection in BuildPhysicsTable, M.Maire
00039 // 04-06-98, in DoIt, secondary production condition:
00040 //                        range > std::min(threshold,safety)
00041 // 13-08-98, new methods SetBining() PrintInfo()
00042 // 17-11-98, use table of Atomic shells in PostStepDoIt
00043 // 06-01-99, use Sandia crossSection below 50 keV, V.Grichine mma
00044 // 20-05-99, protection against very low energy photons ,L.Urban
00045 // 08-06-99, removed this above protection from the DoIt. mma
00046 // 21-06-00, in DoIt, killing photon: aParticleChange.SetEnergyChange(0.); mma
00047 // 22-06-00, in DoIt, absorbe very low energy photon (back to 20-05-99); mma
00048 // 22-02-01, back to 08-06-99 after correc in SandiaTable (materials-V03-00-05)
00049 // 28-05-01, V.Ivanchenko minor changes to provide ANSI -wall compilation
00050 // 13-07-01, DoIt: suppression of production cut of the electron (mma)
00051 // 06-08-01, new methods Store/Retrieve PhysicsTable (mma)
00052 // 06-08-01, BuildThePhysicsTable() called from constructor (mma)
00053 // 17-09-01, migration of Materials to pure STL (mma)
00054 // 20-09-01, DoIt: fminimalEnergy of generated electron = 1*eV (mma)
00055 // 01-10-01, come back to BuildPhysicsTable(const G4ParticleDefinition&)
00056 // 10-01-02, moved few function from icc to cc
00057 // 17-04-02, Keep only Sandia crossSections. Remove BuildPhysicsTables.
00058 //           Simplify public interface (mma)
00059 // 29-04-02, Generate theta angle of the photoelectron from Sauter-Gavrila
00060 //           distribution (mma)
00061 // 15-01-03, photoelectron theta ditribution : return costeta=1 if gamma>5
00062 //           (helmut burkhardt)
00063 // 21-04-05  Migrate to model interface and inherit 
00064 //           from G4VEmProcess (V.Ivanchenko)
00065 // 04-05-05, Make class to be default (V.Ivanchenko)
00066 // 09-08-06, add SetModel(G4VEmModel*) (mma)
00067 // 12-09-06, move SetModel(G4VEmModel*) in G4VEmProcess (mma)
00068 // -----------------------------------------------------------------------------
00069 
00070 #include "G4PhotoElectricEffect.hh"
00071 #include "G4SystemOfUnits.hh"
00072 #include "G4PEEffectFluoModel.hh"
00073 #include "G4Electron.hh"
00074 
00075 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
00076 
00077 using namespace std;
00078 
00079 G4PhotoElectricEffect::G4PhotoElectricEffect(const G4String& processName,
00080   G4ProcessType type):G4VEmProcess (processName, type),
00081     isInitialised(false)
00082 {
00083   SetBuildTableFlag(false);
00084   SetSecondaryParticle(G4Electron::Electron());
00085   SetProcessSubType(fPhotoElectricEffect);
00086   SetMinKinEnergyPrim(200*keV);
00087 }
00088 
00089 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
00090 
00091 G4PhotoElectricEffect::~G4PhotoElectricEffect()
00092 {}
00093 
00094 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
00095 
00096 G4bool G4PhotoElectricEffect::IsApplicable(const G4ParticleDefinition& p)
00097 {
00098   return (&p == G4Gamma::Gamma());
00099 }
00100 
00101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
00102 
00103 void G4PhotoElectricEffect::InitialiseProcess(const G4ParticleDefinition*)
00104 {
00105   if(!isInitialised) {
00106     isInitialised = true;
00107     if(!EmModel(1)) { SetEmModel(new G4PEEffectFluoModel(),1); }
00108     EmModel(1)->SetLowEnergyLimit(MinKinEnergy());
00109     EmModel(1)->SetHighEnergyLimit(MaxKinEnergy());
00110     AddEmModel(1, EmModel(1));
00111   }
00112 }
00113 
00114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
00115 
00116 void G4PhotoElectricEffect::PrintInfo()
00117 {}
00118 
00119 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

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