00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 00031 00032 inline 00033 void G4ParticleChangeForMSC::ProposeMomentumDirection(const G4ThreeVector& P) 00034 { 00035 theMomentumDirection = P; 00036 } 00037 00038 inline 00039 void G4ParticleChangeForMSC::SetProposedMomentumDirection(const G4ThreeVector& P) 00040 { 00041 theMomentumDirection = P; 00042 } 00043 00044 inline 00045 void G4ParticleChangeForMSC::ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz) 00046 { 00047 theMomentumDirection.setX(Px); 00048 theMomentumDirection.setY(Py); 00049 theMomentumDirection.setZ(Pz); 00050 } 00051 00052 inline 00053 const G4ThreeVector* G4ParticleChangeForMSC::GetMomentumDirection() const 00054 { 00055 return &theMomentumDirection; 00056 } 00057 00058 inline 00059 const G4ThreeVector* G4ParticleChangeForMSC::GetProposedMomentumDirection() const 00060 { 00061 return &theMomentumDirection; 00062 } 00063 00064 inline 00065 void G4ParticleChangeForMSC::SetProposedPosition(const G4ThreeVector& P) 00066 { 00067 thePosition = P; 00068 } 00069 00070 inline 00071 const G4ThreeVector* G4ParticleChangeForMSC::GetPosition() const 00072 { 00073 return &thePosition; 00074 } 00075 00076 inline 00077 const G4ThreeVector* G4ParticleChangeForMSC::GetProposedPosition() const 00078 { 00079 return &thePosition; 00080 } 00081 00082 inline 00083 void G4ParticleChangeForMSC::ProposePosition(const G4ThreeVector& P) 00084 { 00085 thePosition = P; 00086 } 00087 00088 00089 inline void G4ParticleChangeForMSC::Initialize(const G4Track& track) 00090 { 00091 theStatusChange = track.GetTrackStatus(); 00092 theMomentumDirection = track.GetMomentumDirection(); 00093 thePosition = track.GetPosition(); 00094 } 00095