G4ParticleChangeForMSC.icc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 
00031 
00032 inline
00033  void G4ParticleChangeForMSC::ProposeMomentumDirection(const G4ThreeVector& P)
00034 {
00035   theMomentumDirection = P;
00036 }
00037 
00038 inline
00039  void G4ParticleChangeForMSC::SetProposedMomentumDirection(const G4ThreeVector& P)
00040 {
00041   theMomentumDirection = P;
00042 }
00043 
00044 inline
00045  void G4ParticleChangeForMSC::ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz)
00046 {
00047   theMomentumDirection.setX(Px);
00048   theMomentumDirection.setY(Py);
00049   theMomentumDirection.setZ(Pz);
00050 }
00051 
00052 inline
00053  const G4ThreeVector* G4ParticleChangeForMSC::GetMomentumDirection() const
00054 {
00055   return &theMomentumDirection;
00056 }
00057 
00058 inline
00059  const G4ThreeVector* G4ParticleChangeForMSC::GetProposedMomentumDirection() const
00060 {
00061   return &theMomentumDirection;
00062 }
00063 
00064 inline
00065  void G4ParticleChangeForMSC::SetProposedPosition(const G4ThreeVector& P)
00066 {
00067   thePosition = P;
00068 }
00069 
00070 inline
00071  const G4ThreeVector* G4ParticleChangeForMSC::GetPosition() const
00072 {
00073   return &thePosition;
00074 }
00075 
00076 inline
00077  const G4ThreeVector* G4ParticleChangeForMSC::GetProposedPosition() const
00078 {
00079   return &thePosition;
00080 }
00081 
00082 inline
00083  void G4ParticleChangeForMSC::ProposePosition(const G4ThreeVector& P)
00084 {
00085   thePosition = P;
00086 }
00087 
00088 
00089 inline void G4ParticleChangeForMSC::Initialize(const G4Track& track)
00090 {
00091   theStatusChange = track.GetTrackStatus();
00092   theMomentumDirection = track.GetMomentumDirection();
00093   thePosition = track.GetPosition();
00094 }
00095 

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