G4PSTrackCounter3D.cc

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00026 //
00027 // $Id$
00028 //
00029 // G4PSTrackCounter3D
00030 #include "G4PSTrackCounter3D.hh"
00031 
00032 
00034 // (Description)
00035 //   This is a primitive scorer class for scoring number of tracks in a cell.
00036 //
00037 // Created: 2007-08-14  Tsukasa ASO
00038 //
00040 
00041 G4PSTrackCounter3D::G4PSTrackCounter3D(G4String name,G4int direction,
00042                                G4int ni, G4int nj, G4int nk,
00043                                G4int depi, G4int depj, G4int depk)
00044     :G4PSTrackCounter(name,direction),
00045      fDepthi(depi),fDepthj(depj),fDepthk(depk)
00046 {
00047   fNi=ni;
00048   fNj=nj;
00049   fNk=nk;
00050 }
00051 
00052 G4PSTrackCounter3D::~G4PSTrackCounter3D()
00053 {;}
00054 
00055 G4int G4PSTrackCounter3D::GetIndex(G4Step* aStep)
00056 {
00057   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
00058   G4int i = touchable->GetReplicaNumber(fDepthi);
00059   G4int j = touchable->GetReplicaNumber(fDepthj);
00060   G4int k = touchable->GetReplicaNumber(fDepthk);
00061   
00062   return i*fNj*fNk+j*fNk+k;
00063 }

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