00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // G4PSPopulation3D 00030 #include "G4PSPopulation3D.hh" 00032 // (Description) 00033 // This is a primitive scorer class for scoring population in a cell. 00034 // 00035 // Created: 2007-08-14 Tsukasa ASO 00036 // 00038 00039 G4PSPopulation3D::G4PSPopulation3D(G4String name, 00040 G4int ni, G4int nj, G4int nk, 00041 G4int depi, G4int depj, G4int depk) 00042 :G4PSPopulation(name), 00043 fDepthi(depi),fDepthj(depj),fDepthk(depk) 00044 { 00045 fNi=ni; 00046 fNj=nj; 00047 fNk=nk; 00048 } 00049 00050 G4PSPopulation3D::~G4PSPopulation3D() 00051 {;} 00052 00053 G4int G4PSPopulation3D::GetIndex(G4Step* aStep) 00054 { 00055 const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable(); 00056 G4int i = touchable->GetReplicaNumber(fDepthi); 00057 G4int j = touchable->GetReplicaNumber(fDepthj); 00058 G4int k = touchable->GetReplicaNumber(fDepthk); 00059 00060 return i*fNj*fNk+j*fNk+k; 00061 }