G4PSPassageCellFlux3D.cc

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00026 //
00027 // $Id$
00028 //
00029 // G4PSPassageCellFlux3D
00030 #include "G4PSPassageCellFlux3D.hh"
00031 
00033 // (Description)
00034 //   This is a primitive scorer class for scoring cell flux.
00035 //   The Cell Flux is defined by  a track length divided by a geometry
00036 //   volume, where only tracks passing through the geometry are taken
00037 //  into account. e.g. the unit of Cell Flux is mm/mm3.
00038 //
00039 //   If you want to score all tracks in the geometry volume,
00040 //  please use G4PSCellFlux.
00041 //
00042 // Created: 2007-08-14  Tsukasa ASO
00044 
00045 G4PSPassageCellFlux3D::G4PSPassageCellFlux3D(G4String name,
00046                                              G4int ni, G4int nj, G4int nk,
00047                                              G4int di, G4int dj, G4int dk)
00048     :G4PSPassageCellFlux(name),
00049      fDepthi(di),fDepthj(dj),fDepthk(dk)
00050 {
00051   fNi=ni;
00052   fNj=nj;
00053   fNk=nk;
00054 }
00055 
00056 G4PSPassageCellFlux3D::G4PSPassageCellFlux3D(G4String name,const G4String& unit,
00057                                              G4int ni, G4int nj, G4int nk,
00058                                              G4int di, G4int dj, G4int dk)
00059     :G4PSPassageCellFlux(name),
00060      fDepthi(di),fDepthj(dj),fDepthk(dk)
00061 {
00062   fNi=ni;
00063   fNj=nj;
00064   fNk=nk;
00065   SetUnit(unit);
00066 }
00067 
00068 G4PSPassageCellFlux3D::~G4PSPassageCellFlux3D()
00069 {;}
00070 
00071 G4int G4PSPassageCellFlux3D::GetIndex(G4Step* aStep)
00072 {
00073   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
00074   G4int i = touchable->GetReplicaNumber(fDepthi);
00075   G4int j = touchable->GetReplicaNumber(fDepthj);
00076   G4int k = touchable->GetReplicaNumber(fDepthk);
00077   
00078   return i*fNj*fNk+j*fNk+k;
00079 }

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