00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // Created: Mar. 31, 2009 Akinori Kimura 00031 // 00032 // Model which knows how to draw GEANT4 scorers. 00033 // 00034 00035 #ifndef G4SCORINGHITSMODEL_HH 00036 #define G4SCORINGHITSMODEL_HH 00037 00038 #include "G4VModel.hh" 00039 00040 template <typename T> class G4THitsMap; 00041 00042 class G4PSHitsModel: public G4VModel { 00043 00044 public: // With description 00045 00046 G4PSHitsModel (const G4String& requestedMapName = "all"); 00047 00048 virtual ~G4PSHitsModel (); 00049 00050 virtual void DescribeYourselfTo (G4VGraphicsScene&); 00051 // The main task of a model is to describe itself to the graphics scene. 00052 00053 const G4THitsMap<G4double>* GetCurrentHits() const 00054 {return fpCurrentHits;} 00055 00056 private: 00057 00058 G4String fRequestedMapName; 00059 const G4THitsMap<G4double>* fpCurrentHits; 00060 }; 00061 00062 #endif