G4PSHitsModel.cc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 //
00030 // Created:  Mar. 31, 2009  Akinori Kimura
00031 // Model which draws the primtive scorer hits.
00032 //
00033 
00034 #include "G4PSHitsModel.hh"
00035 
00036 #include "G4ModelingParameters.hh"
00037 #include "G4VGraphicsScene.hh"
00038 #include "G4Event.hh"
00039 #include "G4ScoringManager.hh"
00040 
00041 G4PSHitsModel::~G4PSHitsModel () {}
00042 
00043 G4PSHitsModel::G4PSHitsModel (const G4String& requestedMapName):
00044   fRequestedMapName(requestedMapName), fpCurrentHits(0)
00045 {
00046   fType = "G4PSHitsModel";
00047   fGlobalTag = "G4PSHitsModel for G4THitsMap<G4double> hits.";
00048   fGlobalDescription = fGlobalTag;
00049 }
00050 
00051 void G4PSHitsModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler)
00052 {
00053   G4ScoringManager* scoringManager =
00054     G4ScoringManager::GetScoringManagerIfExist();
00055   if (scoringManager) {
00056     size_t nMeshes = scoringManager->GetNumberOfMesh();
00057     for (size_t iMesh = 0; iMesh < nMeshes; ++iMesh) {
00058       G4VScoringMesh* mesh = scoringManager->GetMesh(iMesh);
00059       if (mesh && mesh->IsActive()) {
00060         MeshScoreMap scoreMap = mesh->GetScoreMap();
00061         for(MeshScoreMap::const_iterator i = scoreMap.begin();
00062             i != scoreMap.end(); ++i) {
00063           const G4String& name = i->first;
00064           if (fRequestedMapName == "all" || name == fRequestedMapName) {
00065             fpCurrentHits = i->second;
00066             //G4cout << name << ": " << fpCurrentHits << G4endl;
00067             if (fpCurrentHits) sceneHandler.AddCompound(*fpCurrentHits);
00068           }
00069         }
00070       }
00071     }
00072   }
00073 }

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