00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // jck 17 Dec 1996 00031 // G4OpenInventorTransform3D provides OpenGL style transformation matrix 00032 // from G4Transform3D. 00033 // gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix. 00034 00035 #ifdef G4VIS_BUILD_OI_DRIVER 00036 00037 // this : 00038 #include "G4OpenInventorTransform3D.hh" 00039 00040 #include <Inventor/SbLinear.h> 00041 00042 G4OpenInventorTransform3D::G4OpenInventorTransform3D (const G4Transform3D &t) 00043 : G4Transform3D (t) { 00044 #define elem(i,j) ((float)t(i,j)) 00045 m[0] = elem(0,0); //xx 00046 m[1] = elem(1,0); //yx 00047 m[2] = elem(2,0); //zx 00048 m[3] = 0; 00049 m[4] = elem(0,1); //xy 00050 m[5] = elem(1,1); //yy 00051 m[6] = elem(2,1); //zy 00052 m[7] = 0; 00053 m[8] = elem(0,2); //xz 00054 m[9] = elem(1,2); //yz 00055 m[10] = elem(2,2); //zz 00056 m[11] = 0; 00057 m[12] = elem(0,3); //dx 00058 m[13] = elem(1,3); //dy 00059 m[14] = elem(2,3); //dz 00060 m[15] = 1; 00061 #undef elem 00062 } 00063 00064 SbMatrix* G4OpenInventorTransform3D::GetSbMatrix () const { 00065 SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m[3], 00066 m[4],m[5],m[6],m[7], 00067 m[8],m[9],m[10],m[11], 00068 m[12],m[13],m[14],m[15]); 00069 return tm; 00070 } 00071 00072 #endif