G4OpenGLTransform3D.hh

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00026 //
00027 // $Id$
00028 //
00029 // 
00030 // Andrew Walkden  24th October 1996
00031 // G4OpenGLTransform3D provides OpenGL style transformation matrix
00032 // from G4Transform3D.
00033 
00034 #ifdef G4VIS_BUILD_OPENGL_DRIVER
00035 
00036 #ifndef G4OPENGLTRANSFORM3D_HH
00037 #define G4OPENGLTRANSFORM3D_HH
00038 
00039 #include "G4Transform3D.hh"
00040 #include "G4OpenGL.hh"
00041 
00042 class G4OpenGLTransform3D {
00043 public:
00044   G4OpenGLTransform3D (const G4Transform3D &t);
00045   const GLdouble* GetGLMatrix () {return m;}
00046 private:
00047   GLdouble m[16];
00048 };
00049 
00050 #endif
00051 
00052 #endif

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