G4OpenGLStoredWin32.cc

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00001 //
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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // OpenGLStoredWin32 graphics system factory.
00031 
00032 
00033 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
00034 
00035 #include "G4VisFeaturesOfOpenGL.hh"
00036 #include "G4VSceneHandler.hh"
00037 #include "G4OpenGLSceneHandler.hh"
00038 #include "G4OpenGLViewer.hh"
00039 #include "G4OpenGLStoredWin32.hh"
00040 #include "G4OpenGLStoredWin32Viewer.hh"
00041 #include "G4OpenGLStoredSceneHandler.hh"
00042 #include "G4OpenGLViewerMessenger.hh"
00043 
00044 G4OpenGLStoredWin32::G4OpenGLStoredWin32 ():
00045   G4VGraphicsSystem ("OpenGLStoredWin32",
00046                      "OGLSWin32",
00047                      G4VisFeaturesOfOpenGLSWin32 (),
00048                      G4VGraphicsSystem::threeD)
00049 {
00050   G4OpenGLViewerMessenger::GetInstance();
00051 }
00052 
00053 G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler
00054 (const G4String& name) {
00055   G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this, name);
00056   return    pScene;
00057 }
00058 
00059 G4VViewer* G4OpenGLStoredWin32::CreateViewer
00060 (G4VSceneHandler& scene, const G4String& name) {
00061   G4VViewer* pView =
00062     new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene, name);
00063   if (pView) {
00064     if (pView -> GetViewId () < 0) {
00065       delete pView;
00066       pView = 0;
00067       G4cerr << "G4OpenGLStoredWin32::CreateViewer: error flagged by"
00068         " negative view id in G4OpenGLStoredWin32Viewer creation."
00069         "\n Destroying view and returning null pointer." << G4endl;
00070     }
00071   }
00072   else {
00073     G4cerr << "G4OpenGLStoredWin32::CreateViewer: null pointer on"
00074       " new G4OpenGLStoredWin32Viewer." << G4endl;
00075   }
00076   return pView;
00077 }
00078 
00079 #endif
00080 

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