00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // OpenGLStoredWin32 graphics system factory. 00031 00032 00033 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER 00034 00035 #include "G4VisFeaturesOfOpenGL.hh" 00036 #include "G4VSceneHandler.hh" 00037 #include "G4OpenGLSceneHandler.hh" 00038 #include "G4OpenGLViewer.hh" 00039 #include "G4OpenGLStoredWin32.hh" 00040 #include "G4OpenGLStoredWin32Viewer.hh" 00041 #include "G4OpenGLStoredSceneHandler.hh" 00042 #include "G4OpenGLViewerMessenger.hh" 00043 00044 G4OpenGLStoredWin32::G4OpenGLStoredWin32 (): 00045 G4VGraphicsSystem ("OpenGLStoredWin32", 00046 "OGLSWin32", 00047 G4VisFeaturesOfOpenGLSWin32 (), 00048 G4VGraphicsSystem::threeD) 00049 { 00050 G4OpenGLViewerMessenger::GetInstance(); 00051 } 00052 00053 G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler 00054 (const G4String& name) { 00055 G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this, name); 00056 return pScene; 00057 } 00058 00059 G4VViewer* G4OpenGLStoredWin32::CreateViewer 00060 (G4VSceneHandler& scene, const G4String& name) { 00061 G4VViewer* pView = 00062 new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene, name); 00063 if (pView) { 00064 if (pView -> GetViewId () < 0) { 00065 delete pView; 00066 pView = 0; 00067 G4cerr << "G4OpenGLStoredWin32::CreateViewer: error flagged by" 00068 " negative view id in G4OpenGLStoredWin32Viewer creation." 00069 "\n Destroying view and returning null pointer." << G4endl; 00070 } 00071 } 00072 else { 00073 G4cerr << "G4OpenGLStoredWin32::CreateViewer: null pointer on" 00074 " new G4OpenGLStoredWin32Viewer." << G4endl; 00075 } 00076 return pView; 00077 } 00078 00079 #endif 00080