00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // Andrew Walkden 20th January 1998 00031 00032 inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) { 00033 G4VSceneHandler::AddSolid (box); 00034 } 00035 00036 inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) { 00037 G4VSceneHandler::AddSolid (cons); 00038 } 00039 00040 inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) { 00041 G4VSceneHandler::AddSolid (tubs); 00042 } 00043 00044 inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) { 00045 G4VSceneHandler::AddSolid (trd); 00046 } 00047 00048 inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) { 00049 G4VSceneHandler::AddSolid (trap); 00050 } 00051 00052 inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) { 00053 G4VSceneHandler::AddSolid (sphere); 00054 } 00055 00056 inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) { 00057 G4VSceneHandler::AddSolid (para); 00058 } 00059 00060 inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) { 00061 G4VSceneHandler::AddSolid (torus); 00062 } 00063 00064 inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) { 00065 G4VSceneHandler::AddSolid (polycone); 00066 } 00067 00068 inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) { 00069 G4VSceneHandler::AddSolid (polyhedra); 00070 } 00071 00072 inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) { 00073 G4VSceneHandler::AddSolid (vsolid); 00074 }