G4OpenGLImmediateSceneHandler.hh

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00026 //
00027 // $Id$
00028 //
00029 // 
00030 // Andrew Walkden  10th February 1997
00031 // G4OpenGLImmediateSceneHandler - no Display lists.
00032 
00033 #ifdef G4VIS_BUILD_OPENGL_DRIVER
00034 
00035 #ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH
00036 #define G4OPENGLIMMEDIATESCENEHANDLER_HH
00037 
00038 #include "G4OpenGLSceneHandler.hh"
00039 #include "globals.hh"
00040 
00041 class G4OpenGLImmediate;
00042 
00043 class G4OpenGLImmediateSceneHandler: public G4OpenGLSceneHandler {
00044 
00045 public:
00046 
00047   G4OpenGLImmediateSceneHandler (G4VGraphicsSystem& system, const G4String& name);
00048   virtual ~G4OpenGLImmediateSceneHandler ();
00049   void BeginPrimitives (const G4Transform3D& objectTransformation);
00050   void EndPrimitives ();
00051   void BeginPrimitives2D (const G4Transform3D& objectTransformation);
00052   void EndPrimitives2D ();
00053   void BeginModeling ();
00054   void EndModeling ();
00055   void AddPrimitive (const G4Polyline&);
00056   void AddPrimitive (const G4Polymarker&);
00057   void AddPrimitive (const G4Text& text);
00058   void AddPrimitive (const G4Circle&);
00059   void AddPrimitive (const G4Square&);
00060   void AddPrimitive (const G4Scale& scale);
00061   void AddPrimitive (const G4Polyhedron&);
00062   void AddPrimitive (const G4NURBS&);
00063 
00064 protected:
00065 
00066   G4bool AddPrimitivePreamble(const G4Visible& visible);
00067 
00068   void ClearTransientStore ();
00069 
00070   static G4int    fSceneIdCount;  // static counter for OpenGLImmediate scenes.
00071 };
00072 
00073 #endif
00074 
00075 #endif

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