G4NonEquilibriumEvaporator.hh

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00001 //
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00025 //
00026 // $Id$
00027 //
00028 // 20100315  M. Kelsey -- Remove "using" directive and unnecessary #includes.
00029 // 20100413  M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
00030 // 20100517  M. Kelsey -- Inherit from common base class
00031 // 20100714  M. Kelsey -- Switch to new G4CascadeColliderBase class
00032 // 20100914  M. Kelsey -- Migrate to integer A and Z
00033 
00034 #ifndef G4NON_EQUILIBRIUM_EVAPORATOR_HH
00035 #define G4NON_EQUILIBRIUM_EVAPORATOR_HH
00036 
00037 #include "G4CascadeColliderBase.hh"
00038 
00039 class G4CollisionOutput;
00040 class G4InuclParticle;
00041 
00042 class G4NonEquilibriumEvaporator : public G4CascadeColliderBase {
00043 public:
00044   G4NonEquilibriumEvaporator();
00045   virtual ~G4NonEquilibriumEvaporator() {}
00046 
00047   void collide(G4InuclParticle* bullet, G4InuclParticle* target,
00048                G4CollisionOutput& output);
00049 
00050 private: 
00051   G4double getMatrixElement(G4int A) const;
00052   G4double getE0(G4int A) const; 
00053   G4double getParLev(G4int A, G4int Z) const;
00054 };
00055 
00056 #endif /* G4NON_EQUILIBRIUM_EVAPORATOR_HH */

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