G4NeutronHPFFFissionFS.hh

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00027 // $Id$
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00029 #ifndef G4NeutronHPFFFissionFS_h
00030 #define G4NeutronHPFFFissionFS_h 1
00031 
00032 #include "globals.hh"
00033 #include "G4HadProjectile.hh"
00034 #include "G4DynamicParticleVector.hh"
00035 #include "G4NeutronHPFissionBaseFS.hh"
00036 
00037 class G4NeutronHPFFFissionFS : public G4NeutronHPFissionBaseFS
00038 {
00039  
00040    public:
00041       G4NeutronHPFFFissionFS(){ hasXsec = false; }
00042       ~G4NeutronHPFFFissionFS(){}
00043 
00044       void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType);
00045 
00046       G4DynamicParticleVector * ApplyYourself( G4int nNeutrons );
00047 
00048       G4NeutronHPFinalState * New() 
00049       {
00050          G4NeutronHPFFFissionFS * theNew = new G4NeutronHPFFFissionFS;
00051          return theNew;
00052       }
00053 
00054                               //energy   fragZ fragA   fragM
00055       void GetAFissionFragment( G4double , G4int& , G4int& , G4int& );
00056   
00057    private:
00058       G4HadFinalState * ApplyYourself( const G4HadProjectile & ) { return NULL; }
00059 
00060       //        MT              Energy            FPS    Yield
00061       std::map< G4int , std::map< G4double , std::map< G4int , G4double >* >* > FissionProductYieldData; 
00062       std::map< G4int , std::map< G4double , G4int >* > mMTInterpolation; 
00063 
00064 };
00065 #endif

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