00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 070625 add natural abundance (nat) flag by T. Koi 00027 // 00028 #ifndef G4NeutronHPDataUsed_h 00029 #define G4NeutronHPDataUsed_h 1 00030 00031 #include "globals.hh" 00032 00033 class G4NeutronHPDataUsed 00034 { 00035 public: 00036 00037 G4NeutronHPDataUsed() 00038 { 00039 theName = ""; 00040 theA = 0; 00041 theZ = 0; 00042 theM = 0; 00043 nat = false; 00044 } 00045 00046 void SetA(G4double anA){theA = anA;} 00047 void SetZ(G4int aZ){theZ = aZ;} 00048 void SetM(G4int aM){theM = aM;} 00049 void SetName(G4String aName){theName = aName;} 00050 00051 G4int GetZ() {return theZ;} 00052 G4double GetA() {return theA;} 00053 G4int GetM() {return theM;} 00054 G4String GetName() {return theName;} 00055 00056 private: 00057 00058 G4String theName; 00059 G4double theA; 00060 G4int theZ; 00061 G4int theM; 00062 public: 00063 G4bool IsThisNaturalAbundance() { return nat; }; 00064 void SetNaturalAbundanceFlag() { nat = TRUE; }; 00065 00066 private: 00067 G4bool nat; 00068 }; 00069 00070 #endif