G4LPhysicsFreeVector.cc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // --------------------------------------------------------------------
00031 // Class G4LPhysicsFreeVector
00032 // Derived from base class G4PhysicsVector
00033 // This is a free vector for Low Energy Physics cross section data
00034 //
00035 // F.W. Jones, TRIUMF, 04-JUN-96
00036 // 
00037 // Modified:
00038 //    19 Jun. 2009, V.Ivanchenko : removed hidden bin 
00039 //
00040 // --------------------------------------------------------------------
00041 
00042 #include "G4LPhysicsFreeVector.hh"
00043 #include "G4SystemOfUnits.hh"
00044 #include "G4ios.hh"
00045 
00046 // --------------------------------------------------------------------
00047 
00048 G4LPhysicsFreeVector::G4LPhysicsFreeVector()
00049    : G4PhysicsVector()
00050 {
00051    type = T_G4LPhysicsFreeVector;
00052 }
00053 
00054 // --------------------------------------------------------------------
00055 
00056 G4LPhysicsFreeVector::G4LPhysicsFreeVector(size_t nbin,
00057                                            G4double binmin,
00058                                            G4double binmax)
00059   : G4PhysicsVector()
00060 {
00061    type = T_G4LPhysicsFreeVector;
00062    
00063    edgeMin = binmin;
00064    edgeMax = binmax;
00065    numberOfNodes = nbin;
00066    binVector.reserve(numberOfNodes);
00067    dataVector.reserve(numberOfNodes);
00068    for (size_t i=0; i<numberOfNodes; i++)
00069    {
00070      binVector.push_back(0.0);
00071      dataVector.push_back(0.0);
00072    }
00073 }  
00074 
00075 // --------------------------------------------------------------------
00076 
00077 G4LPhysicsFreeVector::~G4LPhysicsFreeVector()
00078 {
00079 }
00080 
00081 // --------------------------------------------------------------------
00082 
00083 void G4LPhysicsFreeVector::DumpValues()
00084 {
00085    for (size_t i = 0; i < numberOfNodes; i++)
00086    {
00087       G4cout << binVector[i] << "   " << dataVector[i]/millibarn << G4endl;
00088    }
00089 }
00090 
00091 // --------------------------------------------------------------------
00092 
00093 size_t G4LPhysicsFreeVector::FindBinLocation(G4double theEnergy) const
00094 {
00095    G4int n1 = 0;
00096    G4int n2 = numberOfNodes/2;
00097    G4int n3 = numberOfNodes - 1;
00098    while (n1 != n3 - 1)
00099    {
00100       if (theEnergy > binVector[n2])
00101          { n1 = n2; }
00102       else
00103          { n3 = n2; }
00104       n2 = n1 + (n3 - n1 + 1)/2;
00105    }
00106 #ifdef G4VERBOSE
00107    if (verboseLevel > 1)
00108    {
00109      G4cout << "G4LPhysicsFreeVector::FindBinLocation:  returning "
00110             << n1 << G4endl;
00111    }
00112 #endif
00113    return (size_t)n1;
00114 }

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