G4InteractionCase.hh

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00001 //
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00025 //
00026 // $Id$
00027 //
00028 // 20100518  M. Kelsey -- Why use std::pair<> at all?  Never exported; just
00029 //              store pointers.  Add clear() function.  Move code from
00030 //              Colliders' "bulletTargetSetter()" to set().
00031 
00032 #ifndef G4INTERACTION_CASE_HH
00033 #define G4INTERACTION_CASE_HH
00034 
00035 #include "globals.hh"
00036 
00037 class G4InuclParticle;
00038 
00039 
00040 class G4InteractionCase {
00041 public:
00042   G4InteractionCase() : bullet(0), target(0), inter_case(0) {}
00043 
00044   G4InteractionCase(G4InuclParticle* part1, G4InuclParticle* part2) {
00045     set(part1, part2);
00046   }
00047 
00048   void set(G4InuclParticle* part1, G4InuclParticle* part2);
00049 
00050   void clear() {
00051     bullet = target = 0;
00052     inter_case = 0;
00053   }
00054 
00055   G4InuclParticle* getBullet() const { return bullet; }
00056   G4InuclParticle* getTarget() const { return target; }
00057 
00058   G4bool valid() const      { return inter_case != 0; }
00059 
00060   G4bool twoNuclei() const  { return inter_case == -2; }
00061   G4bool hadNucleus() const { return inter_case == -1; }
00062   G4int  hadrons() const    { return inter_case; }      // "rtype" or "is" code
00063 
00064   // For compatibility with G4IntraNucleiCascader code
00065   G4int  code() const { return ((inter_case<0) ? -inter_case : 0); }
00066 
00067 private:
00068   G4InuclParticle* bullet;
00069   G4InuclParticle* target;
00070 
00071   G4int inter_case;
00072 };
00073 
00074 #endif // G4INTERACTION_CASE_HH 
00075 
00076 

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