G4IStore.hh

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00027 // $Id$
00028 //
00029 // ----------------------------------------------------------------------
00030 // Class G4IStore
00031 //
00032 // Class description:
00033 //
00034 // An implementation of a "importance store" with the interface
00035 // G4VIStore. See description in G4VIStore.
00036 // This implementation uses G4GeometryCellImportance as the container
00037 // to store the "cells" together with the importance values.
00038 // Giving a cell the importance 0 is allowed as
00039 // a flagging that no biasing should happen between this
00040 // cell and it's neighbors
00041 // If a cell is not known by the importance store no biasing
00042 // should be applied between this cell and it's nighbors.
00043 
00044 // Author: Michael Dressel (Michael.Dressel@cern.ch)
00045 // ----------------------------------------------------------------------
00046 #ifndef G4IStore_hh
00047 #define G4IStore_hh G4IStore_hh 
00048 
00049 #include "G4VIStore.hh"
00050 #include "G4GeometryCellImportance.hh"
00051 
00052 class G4IStore : public G4VIStore
00053 {
00054 
00055 public:  // with description
00056 
00057   explicit G4IStore(const G4VPhysicalVolume &worldvolume);
00058     // initialise the importance store for the given geometry
00059 
00060   virtual ~G4IStore();
00061     // destruct
00062 
00063   virtual G4double GetImportance(const G4GeometryCell &gCell) const;
00064     // derive a importance value of a "cell" addresed by a G4GeometryCell
00065     // from the store.
00066 
00067   virtual G4bool IsKnown(const G4GeometryCell &gCell) const;
00068     // returns true if the gCell is in the store, else false 
00069 
00070 
00071   virtual const G4VPhysicalVolume &GetWorldVolume() const;
00072     // return a reference to the wolrd volume of the 
00073     // "importance" geometry
00074 
00075   void AddImportanceGeometryCell(G4double importance,
00076                            const G4GeometryCell &gCell);
00077   void AddImportanceGeometryCell(G4double importance,
00078                            const G4VPhysicalVolume &,
00079                            G4int aRepNum = 0);
00080     // Add a "cell" together with a importance value to the store.
00081 
00082   void ChangeImportance(G4double importance,
00083                         const G4GeometryCell &gCell);
00084   void ChangeImportance(G4double importance,
00085                         const G4VPhysicalVolume &,
00086                         G4int aRepNum = 0);
00087     // Change a importance value of a "cell".
00088 
00089   G4double GetImportance(const G4VPhysicalVolume &,
00090                          G4int aRepNum = 0) const ;
00091   
00092 private:
00093 
00094   G4bool IsInWorld(const G4VPhysicalVolume &) const;
00095   void SetInternalIterator(const G4GeometryCell &gCell) const;
00096   void Error(const G4String &m) const;
00097   
00098 private:
00099  
00100   const G4VPhysicalVolume &fWorldVolume;
00101   G4GeometryCellImportance fGeometryCelli;
00102 
00103   mutable G4GeometryCellImportance::const_iterator fCurrentIterator;
00104 };
00105 
00106 #endif

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