G4HadProjectile.cc

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00026 #include "G4HadProjectile.hh"
00027 #include "G4Track.hh"
00028 #include "G4DynamicParticle.hh"
00029 
00030 G4HadProjectile::G4HadProjectile() 
00031 {
00032   theMat = 0;
00033   theDef = 0;
00034   theTime = 0.0;
00035   theBoundEnergy = 0.0;
00036 }
00037 
00038 G4HadProjectile::G4HadProjectile(const G4Track &aT) 
00039 {
00040   Initialise(aT);
00041 }
00042 
00043 G4HadProjectile::G4HadProjectile(const G4DynamicParticle &aT) 
00044   : theMat(NULL),
00045     theOrgMom(aT.Get4Momentum()),
00046     theDef(aT.GetDefinition())
00047 {
00048   G4LorentzRotation toZ;
00049   toZ.rotateZ(-theOrgMom.phi());
00050   toZ.rotateY(-theOrgMom.theta());
00051   theMom = toZ*theOrgMom;
00052   toLabFrame = toZ.inverse();
00053   theTime = 0.0;
00054   theBoundEnergy = 0.0;
00055 }
00056 
00057 G4HadProjectile::~G4HadProjectile()
00058 {}
00059 
00060 void G4HadProjectile::Initialise(const G4Track &aT)
00061 {
00062   theMat = aT.GetMaterial();
00063   theOrgMom = aT.GetDynamicParticle()->Get4Momentum();
00064   theDef = aT.GetDefinition();
00065 
00066   G4LorentzRotation toZ;
00067   toZ.rotateZ(-theOrgMom.phi());
00068   toZ.rotateY(-theOrgMom.theta());
00069   theMom = toZ*theOrgMom;
00070   toLabFrame = toZ.inverse();
00071 
00072   //VI time of interaction starts from zero
00073   //   not global time of a track
00074   theTime = 0.0;
00075   theBoundEnergy = 0.0;
00076 }
00077 

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