G4HETCHe3.cc

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00025 //
00026 // $Id$
00027 //
00028 // by V. Lara
00029 //
00030 // Modified:
00031 // 23.08.2010 V.Ivanchenko general cleanup, move constructor and destructor 
00032 //            the source, use G4Pow
00033 
00034 #include "G4HETCHe3.hh"
00035 #include "G4He3.hh"
00036 
00037 G4HETCHe3::G4HETCHe3() 
00038   : G4HETCChargedFragment(G4He3::He3(), &theHe3CoulombBarrier)
00039 {}
00040 
00041 G4HETCHe3::~G4HETCHe3() 
00042 {}
00043 
00044 G4double G4HETCHe3::GetAlpha()
00045 {
00046   G4double C = 0.0;
00047   G4int aZ = GetZ() + GetRestZ();
00048   if (aZ <= 30) 
00049     {
00050       C = 0.10;
00051     } 
00052   else if (aZ <= 50) 
00053     {
00054       C = 0.1 + -((aZ-50.)/20.)*0.02;
00055     } 
00056   else if (aZ < 70) 
00057     {
00058       C = 0.08 + -((aZ-70.)/20.)*0.02;
00059     }
00060   else 
00061     {
00062       C = 0.06;
00063     }
00064   return 1.0 + C*(4.0/3.0);
00065 }
00066   
00067 G4double G4HETCHe3::GetBeta()
00068 {
00069   return -GetCoulombBarrier();
00070 }
00071 
00072 G4double G4HETCHe3::GetSpinFactor()
00073 {
00074   // 2s+1
00075   return 2.0;
00076 }    
00077 
00078 G4double G4HETCHe3::K(const G4Fragment & aFragment)
00079 {
00080   // Number of protons in emitted fragment
00081   G4int Pa = GetZ();
00082   // Number of neutrons in emitted fragment 
00083   G4int Na = GetA() - Pa;
00084 
00085   G4int TargetZ = GetRestZ();
00086   G4int TargetA = GetRestA();
00087   G4double r = G4double(TargetZ)/G4double(TargetA);
00088 
00089   G4int P = aFragment.GetNumberOfParticles();
00090   G4int H = aFragment.GetNumberOfHoles();
00091 
00092   G4double result = 0.0;
00093   if (P > 2)
00094     {
00095       result = 3.0/(P*(P-1.0)*(P-2.0)) * 
00096         (H*(H-1.0)*(H-2.0)*r*r*(r-1.0) +
00097          H*(H-1.0)*(2.0*Na*r*(1.0-r)+Pa*r*r) +
00098          H*(Pa*(Pa-1.0)*(r-1.0)+2.0*Na*Pa*r) +
00099          Pa*Na*(Pa-1.0));
00100 
00101       result /= 3.0*r*r*(1.0 - r);
00102     }
00103   return std::max(0.0,result);
00104 }

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